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地图机制 #5

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tkchu opened this issue Nov 5, 2017 · 0 comments
Open

地图机制 #5

tkchu opened this issue Nov 5, 2017 · 0 comments

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@tkchu
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tkchu commented Nov 5, 2017

所有【】内的部分都是待商议的,请在实现时做成可调参数。
所有()内的部分都是解释为何作出此种设计。

地图会进行左右压缩,待在安全区外会掉血。
(为玩家提供麻烦和紧迫感,而非杀死玩家。)

时间间隔为:
第【1】轮:【2】分钟安全->【3】分钟收缩
第【2】轮:【1】分钟安全->【2】分钟收缩
第【3】轮:【1】分钟安全->【1】分钟收缩
收缩速度为【4】unit每秒(高于俯卧时移动速度,低于站立时移动速度)
轮数为可配置参数。
(一开始安全时间较长,给玩家一定的搜刮时间。)

希望能够实现以下几种地形:
全高草地:角色在其中时会被遮挡,但会露出部分像素点,类似网孔效果
半高草地:遮挡效果如上,但其只有【0.5】unit高,因此只有玩家趴下时可以起到遮挡效果。
(满足玩家在草地里伏击敌人的打法。)

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