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Just a few ideas/questions #60

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TheOreoSlayer opened this issue Apr 20, 2022 · 6 comments
Closed

Just a few ideas/questions #60

TheOreoSlayer opened this issue Apr 20, 2022 · 6 comments

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@TheOreoSlayer
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In team defender would there be a way to make the bot holding the flag to run away from enemies? As someone who used to play it relentlessly it would be more accurate for the bot to run, or camp more with the flag.

Also when you say “ Bots each all have different classes, traits, and difficulty and remember it all.” Is that based on a per match basis?

And lastly is there anyway to tie a difficulty to specific bot name? For example, like normal cod a good player will typically be known in each match based on name, is there anyway I could make it to where specific bot names are tied to a difficulty?

just suggestions and asking for some insight, sorry if this way too much, regardless your work has made mw3 bring back my entire teen years :) thank you.

@ineedbots
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ineedbots commented Apr 20, 2022

tdef improvements will come after I get the bot chatter module created. I like the increased camping idea, also i was thinking of finding a way for the bot to run away from enemies, maybe taking the average origin of the enemies and find a far away waypoint?

bots will remember their class selections, etc between deaths + rounds (like snd). once the match is over, the game engine kicks the bots, and are replaced, thus the class selection info is lost.

this mapping from bot name to bot difficulty could be achieved with a custom gsc script that checks the bot.name for a value you are looking for and then set their difficulty accordingly, I'll make a example in iw4x botwarfare later (relates to #45 )

@TheOreoSlayer
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I appreciate your response! the tdef improvements would be out of this world. Maybe make like a few bots follow the flag carry at a distance or camp around his location? Just some ideas!

Also Ive been mapping alot of my own waypoints for a ton of the mw3 maps, and I was wondering where to find the waypoints for ported maps such as highrise and nuketown, I planned on actually downloading some of the ported maps from pluto and waypointing alot of them just for fun. I just do it on my freetime and wouldnt mind helping out if you ever needed it.

@Tariqozoo
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Tariqozoo commented Apr 27, 2022

I live in the middle east so there are almost zero players to play with but this mode changed my life I don't know how to thank you. And I have a few notes that if you have fixed this mode will be even better than cod ghosts bots.

1-bots can't camp and even if they camp they sit on a random open spot in the map if bots have better spots to camp instead of being on move all the time this will allow bots to guard the objectives such as flags in domination or guarding the bombs in search and destroy(instead of moving around it).

2-bots can't use some killstreaks in specific maps such as favela if the killstreak was a century gun they can't take it from the care package and it also apply for some other killstreak.(fixed)

3-the Teams and difficulty menu is very complicated I mean if it just was:
friendly bots:1-9
friendly bots difficulty:
enemy bots:1-9
enemy bots difficulty:

@Tariqozoo
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can you make affected bots by custom classes restrictions?

@ineedbots
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@TheOreoSlayer
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tdef improvements will come after I get the bot chatter module created. I like the increased camping idea, also i was thinking of finding a way for the bot to run away from enemies, maybe taking the average origin of the enemies and find a far away waypoint?

bots will remember their class selections, etc between deaths + rounds (like snd). once the match is over, the game engine kicks the bots, and are replaced, thus the class selection info is lost.

this mapping from bot name to bot difficulty could be achieved with a custom gsc script that checks the bot.name for a value you are looking for and then set their difficulty accordingly, I'll make a example in iw4x botwarfare later (relates to #45 )

Would you be will to show me how?

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