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luascript.h
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/*
* This file is part of LuaScript
* https://github.com/perbone/luascrip/
*
* Copyright 2017-2018 Paulo Perbone
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#pragma once
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/mutex.h"
#include "core/script_language.h"
#include <lua/lua.hpp>
class LuaScript : public Script {
GDCLASS(LuaScript, Script)
friend class LuaScriptInstance;
friend class LuaScriptLanguage;
private:
bool tool;
bool valid;
SelfList<LuaScript> self;
String source;
Set<Object *> instances;
#ifdef TOOLS_ENABLED
bool source_changed_cache;
Set<PlaceHolderScriptInstance *> placeholders;
#endif
public:
LuaScript();
~LuaScript();
virtual bool can_instance() const;
virtual Ref<Script> get_base_script() const;
virtual StringName get_instance_base_type() const;
virtual ScriptInstance *instance_create(Object *p_this);
virtual bool instance_has(const Object *p_this) const;
virtual bool has_source_code() const;
virtual String get_source_code() const;
virtual void set_source_code(const String &p_code);
virtual Error reload(bool p_keep_state = false);
virtual bool has_method(const StringName &p_method) const;
virtual MethodInfo get_method_info(const StringName &p_method) const;
virtual bool is_tool() const;
virtual bool is_valid() const;
virtual ScriptLanguage *get_language() const;
virtual bool has_script_signal(const StringName &p_signal) const;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
virtual void update_exports();
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
virtual int get_member_line(const StringName &p_member) const;
virtual void get_constants(Map<StringName, Variant> *p_constants);
virtual void get_members(Set<StringName> *p_constants);
Error load_source_code(const String &p_path);
// Supports sorting based on inheritance; parent must came first // TODO
bool operator()(const Ref<LuaScript> &a, const Ref<LuaScript> &b) const { return true; }
protected:
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_property);
bool _get(const StringName &p_name, Variant &r_property) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
#ifdef TOOLS_ENABLED
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
#endif
private:
Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
};
class LuaScriptInstance : public ScriptInstance {
friend class LuaScript;
private:
Object *owner;
Ref<LuaScript> script;
public:
LuaScriptInstance();
~LuaScriptInstance();
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
virtual Object *get_owner();
virtual void get_method_list(List<MethodInfo> *p_list) const;
virtual bool has_method(const StringName &p_method) const;
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
virtual void notification(int p_notification);
virtual void refcount_incremented();
virtual bool refcount_decremented();
virtual Ref<Script> get_script() const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
virtual ScriptLanguage *get_language();
};
class LuaScriptLanguage : public ScriptLanguage {
static LuaScriptLanguage *singleton;
friend class LuaScript;
friend class LuaScriptInstance;
_FORCE_INLINE_ static LuaScriptLanguage *get_singleton() { return singleton; }
_FORCE_INLINE_ static MutexLock &acquire() { return *(memnew(MutexLock(LuaScriptLanguage::singleton->mutex))); }
private:
Mutex *mutex;
SelfList<LuaScript>::List script_list;
lua_State *L;
public:
LuaScriptLanguage();
~LuaScriptLanguage();
virtual String get_name() const;
virtual void init();
virtual String get_type() const;
virtual String get_extension() const;
virtual Error execute_file(const String &p_path);
virtual void finish();
virtual void get_reserved_words(List<String> *p_words) const;
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
virtual bool is_using_templates();
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL, List<Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const;
virtual String validate_path(const String &p_path) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual bool supports_builtin_mode() const;
virtual bool can_inherit_from_file();
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
virtual bool overrides_external_editor();
virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint);
virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result);
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
virtual void thread_enter();
virtual void thread_exit();
virtual String debug_get_error() const;
virtual int debug_get_stack_level_count() const;
virtual int debug_get_stack_level_line(int p_level) const;
virtual String debug_get_stack_level_function(int p_level) const;
virtual String debug_get_stack_level_source(int p_level) const;
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual ScriptInstance *debug_get_stack_level_instance(int p_level);
virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
virtual Vector<StackInfo> debug_get_current_stack_info();
virtual void reload_all_scripts();
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
virtual void profiling_start();
virtual void profiling_stop();
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
virtual void *alloc_instance_binding_data(Object *p_object);
virtual void free_instance_binding_data(void *p_data);
virtual void frame();
private:
String get_indentation() const;
};
class LuaScriptResourceFormatLoader : public ResourceFormatLoader {
public:
LuaScriptResourceFormatLoader();
virtual ~LuaScriptResourceFormatLoader();
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class LuaScriptResourceFormatSaver : public ResourceFormatSaver {
public:
LuaScriptResourceFormatSaver();
virtual ~LuaScriptResourceFormatSaver();
virtual Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
virtual bool recognize(const Ref<Resource> &p_resource) const;
};