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A UI flow for forking gizmos and adding the forked gizmo to your launcher.
An example flow: pvh shares a chat gizmo with Orion. Orion wants his chat UI to have a hot pink background. Orion can right-click the gizmo, select the "fork" option, and a new gizmo appears in his launcher with a forked code/source doc and the same data doc. Orion can then modify the new gizmo however he likes without affecting pvh's original copy.
The text was updated successfully, but these errors were encountered:
I've been working on writing gizmos and I keep running into questions -- how do I make a new gizmo? How would I modify an existing one? How do I get rid of one that I don't want anymore?
A UI flow for forking gizmos and adding the forked gizmo to your launcher.
An example flow: pvh shares a chat gizmo with Orion. Orion wants his chat UI to have a hot pink background. Orion can right-click the gizmo, select the "fork" option, and a new gizmo appears in his launcher with a forked code/source doc and the same data doc. Orion can then modify the new gizmo however he likes without affecting pvh's original copy.
The text was updated successfully, but these errors were encountered: