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Updates the plugin to expect Ink 1.2.0
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Packages/Ink/Editor/Core/Ink Library/InkLibrary.cs

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@@ -18,8 +18,8 @@ public class InkLibrary : ScriptableSingleton<InkLibrary>, IEnumerable<InkFile>
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public class InkLibrary : ScriptableObject, IEnumerable<InkFile> {
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#endif
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// Ink version. This should really come from the core ink code.
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public static System.Version inkVersionCurrent = new System.Version(1,1,1);
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public static System.Version unityIntegrationVersionCurrent = new System.Version(1,1,8);
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public static System.Version inkVersionCurrent = new System.Version(1,2,0);
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public static System.Version unityIntegrationVersionCurrent = new System.Version(1,2,0);
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static string absoluteSavePath {
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get {

Packages/Ink/README.md

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@@ -5,11 +5,11 @@ This Unity package allows you to integrate inkle's [ink narrative scripting lang
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# Overview
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- **Using ink in your game**: Allows running and controlling ink files in Unity via the [C# runtime API](https://github.com/inkle/ink/blob/master/Documentation/RunningYourInk.md).
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- **ink player**: Provides a powerful [Ink Player Window](https://github.com/inkle/ink-unity-integration/blob/master/Documentation/InkPlayerWindow.md) for playing and debugging stories.
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- **Auto compilation**: Instantly creates and updates a JSON story file when a `.ink` is updated.
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- **Inspector tools**: Provides an icon for ink files, and a custom inspector that provides information about a file.
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# Getting started
@@ -76,7 +76,7 @@ To keep up to date with the latest news about ink [sign up for the mailing list]
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# Features
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## Compilation
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Ink files must be compiled to JSON before they can be used in-game.
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**This package compiles all edited ink files automatically.**
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By default, compiled files are created next to their ink file.
@@ -153,7 +153,7 @@ If your game doesn't require compiling ink at runtime we recommend adding a .asm
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We support 2020 LTS and above.
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Until version 1.1.1 we supported 2018 LTS, which should also work going back to at least Unity 5.
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# Support us!:heart:
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# Support us! :heart:
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Ink is free, forever; but we'd really appreciate your support!
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If you're able to give back, generous donations at our [Patreon](https://www.patreon.com/inkle) mean the world to us.

Packages/Ink/package.json

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@@ -1,6 +1,6 @@
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{
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"name": "com.inkle.ink-unity-integration",
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"version": "1.1.8",
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"version": "1.2.0",
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"displayName": "Ink",
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"description": "Unity integration for the open source ink narrative scripting language.",
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"unity": "2018.4",

README.md

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Original file line numberDiff line numberDiff line change
@@ -5,11 +5,11 @@ This Unity package allows you to integrate inkle's [ink narrative scripting lang
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# Overview
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- **Using ink in your game**: Allows running and controlling ink files in Unity via the [C# runtime API](https://github.com/inkle/ink/blob/master/Documentation/RunningYourInk.md).
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- **ink player**: Provides a powerful [Ink Player Window](https://github.com/inkle/ink-unity-integration/blob/master/Documentation/InkPlayerWindow.md) for playing and debugging stories.
1010

1111
- **Auto compilation**: Instantly creates and updates a JSON story file when a `.ink` is updated.
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- **Inspector tools**: Provides an icon for ink files, and a custom inspector that provides information about a file.
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# Getting started
@@ -76,7 +76,7 @@ To keep up to date with the latest news about ink [sign up for the mailing list]
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# Features
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## Compilation
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Ink files must be compiled to JSON before they can be used in-game.
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**This package compiles all edited ink files automatically.**
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By default, compiled files are created next to their ink file.
@@ -153,7 +153,7 @@ If your game doesn't require compiling ink at runtime we recommend adding a .asm
153153
We support 2020 LTS and above.
154154
Until version 1.1.1 we supported 2018 LTS, which should also work going back to at least Unity 5.
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# Support us!:heart:
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# Support us! :heart:
157157

158158
Ink is free, forever; but we'd really appreciate your support!
159159
If you're able to give back, generous donations at our [Patreon](https://www.patreon.com/inkle) mean the world to us.

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