CurrentPointer = null after minigames #778
Unanswered
LudoNarraBrit64
asked this question in
Game integration help
Replies: 1 comment
-
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hi,
I'm a student making a visual novel about two siblings cooking together in Unity. Before I implemented a minigame where players have to shake spices into a pot, Ink would read out all the dialogue and generate buttons based on the number of choices all the way to the end of the story. Since adding that minigame, the game hangs on the first choice after it: it doesn't generate choice buttons and I get an error saying that the story can't continue. After debugging, it seems that currentPointer keeps coming back null.
Is there any advice you could give me on returning to dialogue mode after minigames with Ink or if this is a common issue?
P.S. Should I also be concerned that I keep getting an Exception: choice out of range at every choice, even though it still generates the buttons properly until the point I described above?
Kind regards,
Charles
Beta Was this translation helpful? Give feedback.
All reactions