Sync variables between two players #900
EwertonLug
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So first, you can't do it from ink side, it needs to be handled with the rest of your game client, outside of ink, so in the prog language you are using outside.
Good luck, and let me know if you run into any problems |
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I know it wasn't designed to work in multiplayer games. But I'm going to work on a multiplayer game using it and I would like to know what would be the best way to synchronize global variables between two players.
For example.
If player 1 opens a door, player 2 will have the door open when they reach that part.
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