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Issue: story.CurrentTags returns a tag with a float value either comma or dot separated (0,15 and 0.15) "audioambient:asset\'ambient_sanctuary_deep\',volume\'0,15\',loop\'0\'"
or "audioambient:asset\'ambient_sanctuary_deep\',volume\'0.15\',loop\'0\'"
Cause:
The reason is that those values are taken from a variable which seem to be converting floats based on system regional settings(No Invariant Culture is being used)
This makes tags inconsistent as this persist on a compiled game and happens both in inky editor, Unity engine or in a compiled game.
Test:
Regional Settings in Win11: Control Panel -> Region -> Format -> Switch between USA/Polish to see the difference.
You have to restart a compiled game or exit/enter playmode or restart ink editor with double arrow
Inky code:
VAR testFloat = 1
VAR constVal = 0.0001
Test {testFloat * constVal}
This will print 0.0001 or 0,0001 based on system region format in inky editor, unity playmode, compiled game.
Issue:
story.CurrentTags
returns a tag with a float value either comma or dot separated (0,15
and0.15
)"audioambient:asset\'ambient_sanctuary_deep\',volume\'0,15\',loop\'0\'"
or
"audioambient:asset\'ambient_sanctuary_deep\',volume\'0.15\',loop\'0\'"
Cause:
The reason is that those values are taken from a variable which seem to be converting floats based on system regional settings(No Invariant Culture is being used)
This makes tags inconsistent as this persist on a compiled game and happens both in inky editor, Unity engine or in a compiled game.
Test:
Regional Settings in Win11: Control Panel -> Region -> Format -> Switch between USA/Polish to see the difference.
You have to restart a compiled game or exit/enter playmode or restart ink editor with double arrow
Inky code:
This will print
0.0001
or0,0001
based on system region format in inky editor, unity playmode, compiled game.Extra Context
We have had a short discussion on discord, but I tried to include most of it in this issue.
https://discord.com/channels/329929050866843648/471562851346153474/1290727976824209470
Might be related: #842
This reply has a code that seems to be converting floats with
.ToString()
#842 (comment)I will test it if I can find that script.
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