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SNDINFO
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SNDINFO
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//Marine sounds
Marine/Death1 "Sounds/Vanilla/DSPLDETH.wav"
Marine/Death2 "Sounds/Vanilla/DSPDIEHI.wav"
Marine/XDeath "Sounds/Vanilla/DSSLOP.wav"
Marine/Radio "Sounds/Vanilla/DSRADIO.wav"
Marine/Gone "Sounds/Vanish.ogg" //Gone, reduced to atoms.
Marine/GoneAlt "Sounds/AltVanish.ogg" //🏱︎☟︎⚐︎❄︎⚐︎☠︎ ☼︎☜︎✌︎👎︎✋︎☠︎☝︎💧︎ ☠︎☜︎☝︎✌︎❄︎✋︎✞︎☜︎
Marine/Pain "Sounds/Vanilla/DSPLPAIN.wav"
Marine/AlertAllies "Sounds/Alert.ogg"
Marine/AlertAlliesAlt "Sounds/AltAlert.ogg"
Marine/Throw "Sounds/Vanilla/DSNOWAY.wav" //https://www.youtube.com/watch?v=UhVHp1cFTTc
Marine/AltDodge "Sounds/AltDodge.ogg" //It's a beautiful day outside...
Marine/Wahoo "Sounds/AltJump.ogg" //Super Doomguy Bros
Marine/Fire "Sounds/RifleFire.ogg"
Marine/Reload "Sounds/RifleReload.ogg"
Marine/Melee "Sounds/RifleHit.ogg"
Marine/PowerMelee "Sounds/RifleHitHard.ogg"
Marine/MeleeMiss "Sounds/RifleSwoosh.ogg"
Marine/WhatDaDogDoin "Sounds/Dog.ogg"
Marine/Boolet "Sounds/Reload.ogg" //Woah, a lot of protein sir!
Marine/Taunt "Sounds/Taunt.ogg" //HMM, HA HA
$Random Marine/Death
{
Marine/Death1
Marine/Death2
}
//Rifle related sounds, only the zoom sound isn't really used by the marines.
VRifle/EmptyGun "Sounds/GunClick.ogg"
VRifle/Zoomed "Sounds/RifleZoomed.ogg"
VRifle/Impact "Sounds/RifleImpact.ogg"
VRifle/WaterImpact1 "Sounds/RifleImpactWater1.ogg"
VRifle/WaterImpact2 "Sounds/RifleImpactWater2.ogg"
VRifle/WaterImpact3 "Sounds/RifleImpactWater3.ogg"
VRifle/WaterImpact4 "Sounds/RifleImpactWater4.ogg"
VRifle/BulletRicochet1 "Sounds/BulletRicochet1.ogg"
VRifle/BulletRicochet2 "Sounds/BulletRicochet2.ogg"
VRifle/BulletRicochet3 "Sounds/BulletRicochet3.ogg"
VRifle/BulletRicochet4 "Sounds/BulletRicochet4.ogg"
VRifle/CaseFall1 "Sounds/CaseFall1.ogg"
VRifle/CaseFall2 "Sounds/CaseFall2.ogg"
VRifle/CaseFall3 "Sounds/CaseFall3.ogg"
VRifle/CaseFall4 "Sounds/CaseFall4.ogg"
VRifle/CaseFall5 "Sounds/CaseFall5.ogg"
$Random VRifle/BulletRicochet
{
VRifle/BulletRicochet1
VRifle/BulletRicochet2
VRifle/BulletRicochet3
VRifle/BulletRicochet4
//SFX/BulletRicochet5
}
$Random VRifle/CasingImpact
{
VRifle/CaseFall1
VRifle/CaseFall2
VRifle/CaseFall3
VRifle/CaseFall4
VRifle/CaseFall5
}
$Random VRifle/WaterHit
{
VRifle/WaterImpact1
VRifle/WaterImpact2
VRifle/WaterImpact3
VRifle/WaterImpact4
}
//Machine gun turret sounds.
Turret/Fire "Sounds/TurretFire.ogg"
Turret/Ready "Sounds/TurretReady.ogg"
Turret/Impact "Sounds/MGImpact.ogg"
Turret/Zoom "Sounds/TurretFocus.ogg"
Turret/Hit "Sounds/TurretImpact.ogg"
//Grenade sounds
Grenade/Bounce "Sounds/GrenadeBounce.ogg"
Grenade/Explode "Sounds/GrenadeBoom.ogg"
Grenade/Warning "Sounds/GrenadeBeep.ogg"
Grenade/WaterBlast "Sounds/WaterBoom.ogg"
Grenade/SmokeDeploy "Sounds/SmokeDeploy.ogg"
$Attenuation Turret/Fire 0.25
$Attenuation Turret/Impact 0.75
$Limit Marine/Death 0
$Limit Marine/XDeath 0
$Limit Marine/Pain 0
$Limit Marine/AlertAllies 0
$Limit Marine/Throw 0
$Limit Marine/Wahoo 0
$Limit Marine/Fire 0
$Limit Marine/Reload 0
$Limit Marine/Melee 0
$Limit Marine/PowerMelee 0
$Limit Marine/MeleeMiss 0
$Limit Marine/WhatDaDogDoin 0
arrival "sounds/vanilla/arrival.ogg"
thewind "sounds/vanilla/wind.ogg"
near "sounds/vanilla/near.ogg"
fatal "sounds/vanilla/fatal.ogg"
yelp1 "sounds/vanilla/yelp1.ogg"
yelp2 "sounds/vanilla/yelp2.ogg"
yelp3 "sounds/vanilla/yelp3.ogg"
yelp4 "sounds/vanilla/yelp4.ogg"
yelp5 "sounds/vanilla/yelp5.ogg"
$random yelps
{
//dog/pain
//dog/death
yelp1
yelp2
yelp3
yelp4
yelp5
}
$Limit VRifle/EmptyGun 0
$Limit VRifle/Zoomed 0
$Limit VRifle/Impact 8 512
$Limit VRifle/WaterImpact1 8 512
$Limit VRifle/WaterImpact2 8 512
$Limit VRifle/WaterImpact3 8 512
$Limit VRifle/WaterImpact4 8 512
$Limit Turret/Fire 0
$Limit Turret/Ready 0
$Limit Turret/Impact 0
$Limit Grenade/Bounce 0
$Limit Grenade/Explode 0
$Limit Grenade/WaterBlast 0
$Limit Grenade/SmokeDeploy 0