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steamstore

A module for interacting with the Steam store site from node.js. Currently not a lot of functionality is supported.

Logging In

This module cannot facilitate logins to the store site directly. You'll need to use something like steam-user or steamcommunity to login, and then use setCookies to set your login cookies in this module.

The cookies are the same for the store site and for the community site.

Properties

steamID

v1.1.0 or later is required to use this property

A SteamID object for the currently logged-in user.

Methods

Constructor([options])

  • options - An optional object containing zero or more of these properties:
    • timeout - The timeout to use for HTTP(S) requests, in milliseconds; default is 50000 (50 seconds)
    • userAgent - The user-agent header value; default is Chrome 56
    • request - A request instance
      • This allows you to specify your own defaults on the request instance
      • These options will always be overridden on the request instance: jar, timeout, gzip, headers['User-Agent']

Constructs a new instance of steamstore. Example:

const SteamStore = require('steamstore');
let store = new SteamStore();

or

const SteamStore = require('steamstore');
let store = new SteamStore({"timeout": 30000});

setCookie(cookie)

  • cookie - The cookie, in "name=value" string format

Sets a single cookie to steamstore's internal cookie jar.

setCookies(cookies)

  • cookies - An array of cookies, in "name=value" string format

Simply calls setCookie for each cookie in the array.

getSessionID()

Returns the value of the sessionid cookie, or creates a new random one and adds it to the cookie jar if not present.

addPhoneNumber(number[, bypassConfirmation], callback)

  • number - Your phone number, with a leading plus and the country code
    • Example: +18885550123
  • bypassConfirmation - true if you want to ignore any confirmation-level errors (see below). Default false
  • callback - A function to be called when the request completes
    • err - An Error object on failure, or null on success. The confirmation property will be true if this is a confirmation-level error which can be overridden by setting bypassConfirmation to true

Adds a new phone number to your account. This triggers a verification SMS to be sent. You can provide the verification code to verifyPhoneNumber to finalize the process.

resendVerificationSMS(callback)

  • callback - A function to be called when the request completes
    • err - An Error object on failure, or null on success

Asks the Steam servers to resend the verification SMS to your pending-confirmation phone number. This will fail if you request it too soon after the last SMS was sent.

verifyPhoneNumber(code, callback)

  • code - Your SMS verification code
  • callback - A function to be called when the request completes
    • err - An Error object on failure, or null on success

Verify your pending-verification phone number using the SMS code.

removePhoneNumber(callback)

  • callback - A function to be called when the request completes
    • err - An Error object on failure, or null on success

Starts the process to remove your phone number from your account. This will send an SMS verification code to your phone. Call confirmRemovePhoneNumber with the code to finalize the process.

confirmRemovePhoneNumber(code, callback)

  • code - Your SMS verification code
  • callback - A function to be called when the request completes
    • err - An Error object on failure, or null on success

Finalizes the process of removing your phone number from your account.

hasPhone(callback)

  • callback - A function to be called when the request completes
    • err - An Error object on failure, or null on success
    • hasPhone - true if your account has a phone number linked, false if not
    • lastDigits - If you have a phone number, this is a string containing the last 4 digits of your number

v1.3.0 or later is required to use this method

Checks whether your account has a phone number linked or not.

getAccountData(callback)

  • callback - A function to be called when the request completes
    • err - An Error object on failure, or null on success
    • ownedApps - An array containing the AppID of each app which your account owns
    • ownedPackages - An array containing the PackageID of each package which your account owns
    • wishlist - An array containing the AppID of each app that's on your wishlist
    • ignoredApps - An array containing the AppID of each app which you've clicked "Not Interested" on
    • tags - An object containing the tags which are suggested for you. Keys are TagIDs, values are the tag names.

v1.1.0 or later is required to use this method

Gets information about products that your account owns, ignores, wants, or is recommended.

sendGift(giftID, recipient, recipientName, message, closing, signature[, callback])

  • giftID - The gift's ID (also known as the asset ID of the item in your Steam gift inventory)
  • recipient - Either the recipient's email address (to send it over email) or the recipient's SteamID (as a SteamID object or string) to send it over Steam. If using a SteamID, you need to be friends with the user.
  • recipientName - The name of the recipient to put in the gift email/popup
  • message - The message to include in the email/popup
  • closing - The closing to include in the email/popup
  • signature - Your name to include in the email/popup
  • callback - Optional. Called when the request completes.
    • err - An Error object on failure, or null on success

v1.4.0 or later is required to use this method

Sends a Steam gift in your inventory to another user. The gift will remain in your inventory until the recipient accepts it. You can re-send a gift which you've already sent. Gifts don't have to be tradable in order to be sent.

createWallet(walletCode, billingAddress, callback)

  • walletCode - A Steam wallet code you want to redeem
  • billingAddress - An object containing these properties:
    • address - Your street address
    • city - Your city
    • country - Your country code, e.g. "US"
    • state - Your state, e.g. "FL"
    • postalCode - Your postal/ZIP code
  • callback - Required. Called when the requested data is available.
    • err - An Error object if the request fails, or null otherwise
    • eresult - An EResult value from SteamStore.EResult
    • detail - A value from SteamStore.EPurchaseResult or undefined
    • redeemable - true if this code can be redeemed, false if not
    • amount - If redeemable, this is how much the code is worth, in its currency's lowest denomination (e.g. USD cents)
    • currencycode - If redeemable, this is the currency of amount

v1.7.0 or later is required to use this method

Before you can redeem a Steam Wallet code, your account needs to have a wallet. If you don't yet have a wallet you can use this method to create one. Creating a wallet requires you to provide a wallet code, but the code won't be redeemed until you actually call redeemWalletCode.

checkWalletCode(walletCode, callback)

  • walletCode - The Steam wallet code you want to check
  • callback - Required. Called when the requested data is available.
    • err - An Error object if the request fails, or null otherwise
    • eresult - An EResult value from SteamStore.EResult
    • detail - A value from SteamStore.EPurchaseResult or undefined
    • redeemable - true if this code can be redeemed, false if not
    • amount - If redeemable, this is how much the code is worth, in its currency's lowest denomination (e.g. USD cents)
    • currencycode - If redeemable, this is the currency of amount

v1.5.0 or later is required to use this method

Check to make sure a Steam wallet code is valid, and if it is valid, figure out how much it's worth.

redeemWalletCode(walletCode[, callback])

  • walletCode - The Steam wallet code you want to redeem
  • callback - Optional. Called when the request completes.
    • err - An Error object if the request fails, or null on success
    • eresult - An EResult value from SteamStore.EResult
    • detail - A value from SteamStore.EPurchaseResult or undefined
    • formattedNewWalletBalance - If redeemed successfully, this is your new wallet balance as a string, formatted for human display (e.g. $20.00)
    • amount - If redeemable, this is how much the code is worth, in its currency's lowest denomination (e.g. USD cents)

v1.5.0 or later is required to use this method

Attempts to redeem a Steam Wallet code on your account. This will call checkWalletCode first, and if the code is not redeemable, the callback will be invoked with an Error passed as the first parameter. That Error will have message Wallet code is not valid, with eresult and purchaseresultdetail properties defined on that Error object.

setDisplayLanguages(primary[, secondary][, callback])

  • primary - Your desired primary (display) language, as a string (e.g. english or danish)
  • secondary - Your desired secondary languages, as an array of strings of the same format as primary
  • callback - Optional. Called when the request completes.
    • err - An Error object on failure, or null on success

v1.5.0 or later is required to use this method

Updates your account's display languages for the Steam store.

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