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Multiple questions #39

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JustCauseWhyNot opened this issue Sep 9, 2023 · 1 comment
Open

Multiple questions #39

JustCauseWhyNot opened this issue Sep 9, 2023 · 1 comment

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@JustCauseWhyNot
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JustCauseWhyNot commented Sep 9, 2023

  1. Is it possible to get a native game that supports nvidia reflex to work? I'm referring to warthunder with this quesiton as in proton some ac stuff doesn't work, and the game is a lot more glitchy when running through proton.

  2. Should you be able to get these in game confirmations when setting reflex stats/flash indicator on?
    2023-09-09_13-21

  3. I've tried building your custom-metric branch for mangohud, but I can't get it to build. I can & do build mangohund on my system though since I'm on gentoo, but trying to manually build yours I can't get it to work. I'm not sure how else to verify that latencyflex is working.

  4. With the unity implementation does the game have to have a nvidia reflex integration to use it, or will it work with pretty much any unity game? I'm hoping to use it with battlebit remastered, but rn for an unrelated reason to this it's crashing on startup so I can't test this out.

  5. When turning on nvidia reflex in games that support it does it matter if you turn on boosted mode, or just normal enabled?

Thank you very much for this, and your time!

@FakeMichau
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I'm not sure how else to verify that latencyflex is working.

Latencyflex is mainly useful when you are GPU bound. When it's working you should see your GPU load get lowered to ~95% and FPS should decrease a bit

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