diff --git a/cpp/open3d/visualization/gui/Materials/img_blit.mat b/cpp/open3d/visualization/gui/Materials/img_blit.mat index d112a184bde..341a5398554 100644 --- a/cpp/open3d/visualization/gui/Materials/img_blit.mat +++ b/cpp/open3d/visualization/gui/Materials/img_blit.mat @@ -20,7 +20,6 @@ fragment { void material(inout MaterialInputs material) { prepareMaterial(material); vec2 uv = getUV0(); - uv.y = 1.0 - uv.y; /* OpenGL spec 8.4.4.4 says that texture().a is 1.0 if there is no alpha channel, so this shader can handle both RGB and RGBA images */