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BloomPass.h
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/*
* BloomPass.h
*
* Copyright (c) 2012, Neil Mendoza, http://www.neilmendoza.com
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Neil Mendoza nor the names of its contributors may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
#pragma once
#include "RenderPass.h"
#include "ConvolutionPass.h"
namespace itg
{
class BloomPass : public RenderPass
{
public:
typedef shared_ptr<BloomPass> Ptr;
BloomPass(const ofVec2f& aspect, const ofVec2f& xBlur = ofVec2f(0.001953125, 0.0), const ofVec2f& yBlur = ofVec2f(0.0, 0.001953125), unsigned resolution = 256);
void render(ofFbo& readFbo, ofFbo& writeFbo);
void allocateSelectiveGlow(unsigned w, unsigned h);
void beginSelectiveGlow(bool clear = true);
void endSelectiveGlow();
void debugDraw();
private:
ConvolutionPass::Ptr xConv;
ConvolutionPass::Ptr yConv;
ofFbo selectiveGlow;
// small fbos for rendering stuff to glow
ofFbo fbos[2];
unsigned currentReadFbo;
unsigned w, h;
};
}