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Refactor yaml loading #37

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its-danny opened this issue Mar 15, 2018 · 0 comments
Open

Refactor yaml loading #37

its-danny opened this issue Mar 15, 2018 · 0 comments
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So now that #35 is done, I realized I'm kinda overcomplicating yaml loading in a lot of places. Instead of all these ItemData, EnemyData, GodData, etc classes that load yaml and then shove them into components I should find a way to just load the yaml directly into the components like I'm doing for effects.

@its-danny its-danny added this to the Playable Alpha milestone Mar 15, 2018
@its-danny its-danny self-assigned this Mar 15, 2018
@its-danny its-danny added this to To do in Playable Alpha Mar 15, 2018
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