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According to gltf specs, and on the reference viewers, the default value for metallic factor is 1. Jme's importers are setting the metallic factor to 0 to pass the test cases. The problematic line in my opinion is:
When it comes time to solve this, instead of modifying the PBRLighting shaders (and potentially breaking many apps) I suggest defining a new PBR material with a new name.
To continue the discussion from:
https://hub.jmonkeyengine.org/t/zombiegirl-gltfloader-vs-monkeywrench/48007/15
Summary:
According to gltf specs, and on the reference viewers, the default value for metallic factor is 1. Jme's importers are setting the metallic factor to 0 to pass the test cases. The problematic line in my opinion is:
I have checked, a few other repositories, and i have not yet found that piece of math again. Additionally, the whole block:
is quite unique. F0 is in all other shaders defined as:
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