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I'm making a note of this here in case anyone tries it. It does not work. The primary suspects seems to be reference counting of attachments being non-atomic.
I'm making a note of this here in case anyone tries it. It does not work. The primary suspects seems to be reference counting of attachments being non-atomic.
rusty_spine/src/attachment.rs
Line 29 in 34a3264
Unfortunately, this is a non-trivial fix since the C code won't play nice with Rust atomics.
Skeletons which do not share attachments (skeletons that have a different SkeletonData as others) are probably fine to be updated in parallel.
Attachments in general are really unsafe and could use a proper Handle type to address them safely.
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