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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Ahirutochi"
config/description="A game about ducks, brewing potions and explosions."
config/version="1.0"
run/main_scene="res://scenes/MainMenu/main_menu.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
boot_splash/image="res://assets/img/ui/Summer7.png"
config/icon="res://assets/img/ingredient/GREEN.png"
[autoload]
GameState="*res://scripts/autoload/game_state.gd"
MusicManager="*res://scripts/autoload/music_manager.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="viewport"
[file_customization]
folder_colors={
"res://assets/": "pink",
"res://scenes/": "green",
"res://scripts/": "purple"
}
[input]
ClickOnShelfItem={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"