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This is pasted from my Terminal. I don't know how to read this error message :(.
Shader Compile Error (/home/mfg/Documents/easygl/examples/advanced_opengl/shaders/anti_aliasing.vert): #version 330 core layout (location = 0) in vec3 aPos; uniform mat4 model; uniform mat4 view; uniform mat4 projection; void main() { gl_Position = projection * view * model * vec4(aPos, 1.0); } Shader Compile Error (/home/mfg/Documents/easygl/examples/advanced_opengl/shaders/anti_aliasing.frag): e layout (location = 0) in vec3 aPos; uniform mat4 model; uniform mat4 view; uniform mat4 projection; void main() { gl_Position = projection * view * model * vec4(aPos, 1.0); } Link Error: on = 0) in vec3 aPos; uniform mat4 model; uniform mat4 view; uniform mat4 projection; void main() { gl_Position = projection * view * model * vec4(aPos, 1.0); }
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This is pasted from my Terminal. I don't know how to read this error message :(.
The text was updated successfully, but these errors were encountered: