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Entity.cpp
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* File: Entity.cpp
* Author: cancian
*
* Created on 21 de Junho de 2018, 16:30
*/
#include <typeinfo>
#include "Entity.h"
Entity::Entity() : ModelInfrastructure(typeid (Entity).name()) {
_name = "Entity " + Util::_S_generateNewIdOfType("Entity");
// 1:n
_attributeValues = new std::map<std::string, AttributeValue*>();
// create default attributes
_attributeValues->insert(std::pair<std::string, AttributeValue*>("Entity.ArrivalTime", new AttributeValue()));
_attributeValues->insert(std::pair<std::string, AttributeValue*>("Entity.EntityType", new AttributeValue()));
_attributeValues->insert(std::pair<std::string, AttributeValue*>("Entity.EntityPicture", new AttributeValue()));
// ...
}
Entity::Entity(const Entity& orig) : ModelInfrastructure(orig) {
}
Entity::~Entity() {
}
std::map<std::string, AttributeValue*>* Entity::getAttributeValues() const {
return _attributeValues;
}
void Entity::setEntityTypeName(std::string _entityTypeName) {
this->_entityTypeName = _entityTypeName;
}
std::string Entity::getEntityTypeName() const {
return _entityTypeName;
}
std::string Entity::show() {
return ModelInfrastructure::show()+",entityTypeName="+this->_entityTypeName;
}