The game is a complete port of the original DOS version to Windows with some adjustments and an extended game mode.
- Support for wide-screen resolutions. Some images are enlarged accordingly.
- Remastered graphics with double resolution and corrected aspect ratio.
- Technicians have their own skin. All skins are true to the character class without exceptions.
- Music can be toggled between DOS and Amiga.
- game adjustments
- attacks are always followed by counter attacks to avoid attack spamming
- toggle to switch between original and extended game
- toggle to disable AI players
- quality of life
- attack/defense/protection values displayed in inventory
- auto equip weapons and protection
- minor location adjustments
- some locations are larger to fill wide screens
- Monastery got another gap in the wall to go through
- a new place called "New Village"
The extended game mode adds new items, locations and gameplay features. You can disable these changes in the start menu.
- additional items
- clothes provide a small defense boost
Generally, items are more rare on higher difficulty levels. Respawning of NPCs, dog and others is adjusted. Enemies are more aggressive.
- start items
- meat, a full canteen, an empty bottle, and a knife
- respawns
- trader after 20 days
- NPCs after 10 days
- dogs after 30 days
- mutants after 30 days
- dropped items and in rooms
- food, water, weapons and building materials can be found
- enemies
- Make camps in the same pace of the player
- start items
- snake, empty canteen and bottle, and a knife
- respawns
- trader after 50 days
- NPCs after 20 days
- dogs after 100 days
- mutants after 20 days
- weapons cannot be found
- dropped items and in rooms
- no weapons
- less food
- trader, dogs and mutants are stronger
- enemies:
- make camps a bit faster than the player
- start items
- maggots and a knife
- respawns:
- trader after 150 days
- NPCs after 30 days
- dogs don't respawn
- mutants after 5 days
- dropped items and in rooms:
- no weapons or food
- less materials
- trader, dogs and mutants are dangerously strong
- enemies:
- make camps independent of player progress