From 20d99810b687c2834228e4edd81aeddff4bc63e6 Mon Sep 17 00:00:00 2001 From: Jakob Harder <12190313+jakobharder@users.noreply.github.com> Date: Sun, 25 Feb 2024 17:37:41 +0100 Subject: [PATCH] update readmes --- README.md | 86 +------------------------------------------ resources/Features.md | 80 ++++++++++++++++++++++++++++++++++++++++ resources/README.md | 24 +----------- 3 files changed, 83 insertions(+), 107 deletions(-) create mode 100644 resources/Features.md diff --git a/README.md b/README.md index 0e2c389..7ffc302 100644 --- a/README.md +++ b/README.md @@ -1,95 +1,13 @@ # Burntime -Burntime is a remaster and expansion of Max Design's PC strategy game 'Burntime' from 1993. +Burntime is a remaster and expansion of Max Design's PC strategy game 'Burntime' from 1993. It includes improvements like doubled resolution and wide screen support. ![](./doc/screens.jpg) -## Get the Game - - Download: [Releases](https://github.com/jakobharder/burntime/releases) - Recent changes: [Changelog.md](./resources/Changelog.md) - Issues & requests: [GitHub issues](https://github.com/jakobharder/burntime/issues) or [Burntime.org (German forum)](https://www.burntime.org/forum/viewtopic.php?t=323) - -## Features - -The game is a complete port of the original game to Windows with some adjustments and an extended game mode. - -- improved graphics - - wide-screen support with enlarged images, map view etc. - - remastered graphics with doubled resolution -- play with DOS music or Amiga music -- game adjustments - - attacks are always followed by counter attacks to avoid attack spamming - - toggle to switch between original and extended game - - toggle to disable AI players -- quality of life - - attack/defense/protection values displayed in inventory - - auto equip weapons and protection -- minor location adjustments - - some locations are larger to fill wide screens - - Monastery got another gap in the wall to go through - - a new place called "New Village" - -### Extended Game - -The extended game mode adds new items, locations and gameplay features. -You can disable these changes in the start menu. - -- additional items -- clothes provide a small defense boost - -## Difficulty Levels - -Generally, items are more rare on higher difficulty levels. -Respawning of NPCs, dog and others is adjusted. -Enemies are more aggressive. - -### I Easy - -- start items - - meat, a full canteen, an empty bottle, and a knife -- respawns - - trader after 20 days - - NPCs after 10 days - - dogs after 30 days - - mutants after 30 days -- dropped items and in rooms - - food, water, weapons and building materials can be found -- enemies - - Make camps in the same pace of the player - -### II Normal - -- start items - - snake, empty canteen and bottle, and a knife -- respawns - - trader after 50 days - - NPCs after 20 days - - dogs after 100 days - - mutants after 20 days -- weapons cannot be found -- dropped items and in rooms - - no weapons - - less food -- trader, dogs and mutants are stronger -- enemies: - - make camps a bit faster than the player - -### III Hard - -- start items - - maggots and a knife -- respawns: - - trader after 150 days - - NPCs after 30 days - - dogs don't respawn - - mutants after 5 days -- dropped items and in rooms: - - no weapons or food - - less materials -- trader, dogs and mutants are dangerously strong -- enemies: - - make camps independent of player progress +- [Feature Overview](./resources/Features.md) ## Build and Debug diff --git a/resources/Features.md b/resources/Features.md new file mode 100644 index 0000000..65e5fb9 --- /dev/null +++ b/resources/Features.md @@ -0,0 +1,80 @@ +# Features + +The game is a complete port of the original game to Windows with some adjustments and an extended game mode. + +- improved graphics + - wide-screen support with enlarged images, map view etc. + - remastered graphics with doubled resolution +- play with DOS music or Amiga music +- game adjustments + - attacks are always followed by counter attacks to avoid attack spamming + - toggle to switch between original and extended game + - toggle to disable AI players +- quality of life + - attack/defense/protection values displayed in inventory + - auto equip weapons and protection +- minor location adjustments + - some locations are larger to fill wide screens + - Monastery got another gap in the wall to go through + - a new place called "New Village" + +## Extended Game + +The extended game mode adds new items, locations and gameplay features. +You can disable these changes in the start menu. + +- additional items +- clothes provide a small defense boost + +## Difficulty Levels + +Generally, items are more rare on higher difficulty levels. +Respawning of NPCs, dog and others is adjusted. +Enemies are more aggressive. + +### I Easy + +- start items + - meat, a full canteen, an empty bottle, and a knife +- respawns + - trader after 20 days + - NPCs after 10 days + - dogs after 30 days + - mutants after 30 days +- dropped items and in rooms + - food, water, weapons and building materials can be found +- enemies + - Make camps in the same pace of the player + +### II Normal + +- start items + - snake, empty canteen and bottle, and a knife +- respawns + - trader after 50 days + - NPCs after 20 days + - dogs after 100 days + - mutants after 20 days +- weapons cannot be found +- dropped items and in rooms + - no weapons + - less food +- trader, dogs and mutants are stronger +- enemies: + - make camps a bit faster than the player + +### III Hard + +- start items + - maggots and a knife +- respawns: + - trader after 150 days + - NPCs after 30 days + - dogs don't respawn + - mutants after 5 days +- dropped items and in rooms: + - no weapons or food + - less materials +- trader, dogs and mutants are dangerously strong +- enemies: + - make camps independent of player progress \ No newline at end of file diff --git a/resources/README.md b/resources/README.md index 2d02d67..10bcaeb 100644 --- a/resources/README.md +++ b/resources/README.md @@ -9,34 +9,12 @@ Burntime is a remaster and expansion of Max Design's PC strategy game 'Burntime' You can check for the latest version on [GitHub Releases](https://github.com/jakobharder/burntime/releases). -## Features - -The game is a complete port of the original game to Windows with some adjustments and an extended game mode. - -- wide-screen support -- game adjustments - - toggle to switch between original and extended game - - toggle to disable AI players -- UI adjustments - - attack/defense/protection values displayed in inventory -- minor location adjustments - - some locations are larger to fill wide screens - - Monastery got another gap in the wall to go through - -### Extended Game - -The extended game mode adds new items, locations and gameplay features. -You can disable these changes in the start menu. - -- additional items -- clothes provide a small defense boost - ## Notes This project is not affiliated in any way with Max Design and/or the original creators. The original game, graphics and other assets are the property of Max Design and their original creators. -Thank you Martin Lasser for allowing non-commercial community remake efforts to use the original graphics! +A big thanks to Martin Lasser and Hannes Seifert for allowing this community remake effort to use the original graphics and music! ### Additional Contributors