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Apps with more than hundred thousand entities make ui unusable and consume so much memory. I did encounter this with both my own tile map implementation and bevy_ecs_tilemap. This can be reproduced with adding EditorPlugin into examples/bench.rs of bevy_ecs_tilemap.
Not sure if possible or how easy to impelement with current state of crates used, but a virtualized/windowed list would solve this. I can maybe tackle this and figure out how possible it is in my free time if that's okay for you.
The text was updated successfully, but these errors were encountered:
Apps with more than hundred thousand entities make ui unusable and consume so much memory. I did encounter this with both my own tile map implementation and bevy_ecs_tilemap. This can be reproduced with adding EditorPlugin into
examples/bench.rs
of bevy_ecs_tilemap.Not sure if possible or how easy to impelement with current state of crates used, but a virtualized/windowed list would solve this. I can maybe tackle this and figure out how possible it is in my free time if that's okay for you.
The text was updated successfully, but these errors were encountered: