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TODO
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TODO
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rewrite seed framework
large T function
better T_SEED
smarter randomization
remove event paths
stepped animation events
better keyboard multipliers
touchscreen/better interface
installer
state modularization
live state
###################################
#
# v 1.0
#
#
fix glGetIntegerv bug
###################################
#
# v 1.1
#
#
opengl squares
cmd options hash
populate/upgrade seed database
populate animation database
populate T & T_SEED databasees
video stuff/write ffmpeg script
MAKE VIDEO
MAKE WEBSITE
remove aeon/.#* files
compiler - intellegently load function from kernel.so
load state.time
manual iteration fps_time
save image fps_time
screenshots while manual iteration
configmanager dump object newline issues(only really relevant for scripts)
###################################
#
# v 1.2
#
#
kernel optimization
build state machine for T
generalize w=-1 response
maintain phase in speed changes
clean up states
autorun all migrations option
deal with state dumps that occur while blending
when loading state, upload image too?
add argument lists to help
force fps
###################################
#
# Additional Features
#
#
integrate ipython into console
post processing - possible multi-gpu
t_surface / interesting way to explore t's
quantize angles, etc
smooth repeat switching of same func - is this possible?
camera input
seed impulses
? state recording
click point, get value, etc
###################################
#
# Sometime in the future
#
#
fix HSV interpolation
lace?
cull mode glitches
unit tests
windows & mac compatible
compile to binaries
device emulation mode
website / youtube video demo