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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.7)
project(jgbc)
set(PROJECT_ROOT "${PROJECT_SOURCE_DIR}")
set(PROJECT_SOURCE_DIR "${PROJECT_ROOT}/src")
set(PROJECT_INCLUDE_DIR "${PROJECT_ROOT}/inc")
set(PROJECT_LIB_DIR "${PROJECT_ROOT}/lib")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_ROOT}/bin")
set(OpenGL_GL_PREFERENCE "GLVND")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_ROOT}/cmake/")
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
add_executable(
jgbc
${PROJECT_SOURCE_DIR}/jgbc.c
${PROJECT_SOURCE_DIR}/gameboy.c
${PROJECT_SOURCE_DIR}/alu.c
${PROJECT_SOURCE_DIR}/cpu.c
${PROJECT_SOURCE_DIR}/input.c
${PROJECT_SOURCE_DIR}/instr.c
${PROJECT_SOURCE_DIR}/mbc.c
${PROJECT_SOURCE_DIR}/ppu.c
${PROJECT_SOURCE_DIR}/mmu.c
${PROJECT_SOURCE_DIR}/cart.c
${PROJECT_SOURCE_DIR}/apu.c
${PROJECT_INCLUDE_DIR}/gameboy.h
${PROJECT_INCLUDE_DIR}/alu.h
${PROJECT_INCLUDE_DIR}/cpu.h
${PROJECT_INCLUDE_DIR}/input.h
${PROJECT_INCLUDE_DIR}/instr.h
${PROJECT_INCLUDE_DIR}/mbc.h
${PROJECT_INCLUDE_DIR}/ppu.h
${PROJECT_INCLUDE_DIR}/mmu.h
${PROJECT_INCLUDE_DIR}/cart.h
${PROJECT_INCLUDE_DIR}/apu.h
${PROJECT_INCLUDE_DIR}/macro.h
)
include_directories(${SDL2_INCLUDE_DIR})
target_include_directories(jgbc PRIVATE ${PROJECT_INCLUDE_DIR})
target_include_directories(jgbc PRIVATE ${PROJECT_LIB_DIR}/stb)
add_executable(
jgbc_debugger
${PROJECT_SOURCE_DIR}/gameboy.c
${PROJECT_SOURCE_DIR}/alu.c
${PROJECT_SOURCE_DIR}/cpu.c
${PROJECT_SOURCE_DIR}/input.c
${PROJECT_SOURCE_DIR}/instr.c
${PROJECT_SOURCE_DIR}/mbc.c
${PROJECT_SOURCE_DIR}/ppu.c
${PROJECT_SOURCE_DIR}/mmu.c
${PROJECT_SOURCE_DIR}/cart.c
${PROJECT_SOURCE_DIR}/apu.c
${PROJECT_INCLUDE_DIR}/gameboy.h
${PROJECT_INCLUDE_DIR}/alu.h
${PROJECT_INCLUDE_DIR}/cpu.h
${PROJECT_INCLUDE_DIR}/input.h
${PROJECT_INCLUDE_DIR}/instr.h
${PROJECT_INCLUDE_DIR}/mbc.h
${PROJECT_INCLUDE_DIR}/ppu.h
${PROJECT_INCLUDE_DIR}/mmu.h
${PROJECT_INCLUDE_DIR}/cart.h
${PROJECT_INCLUDE_DIR}/apu.h
${PROJECT_INCLUDE_DIR}/macro.h
${PROJECT_SOURCE_DIR}/debugger/jgbc.cpp
${PROJECT_SOURCE_DIR}/debugger/debugger.cpp
${PROJECT_SOURCE_DIR}/debugger/colours.cpp
${PROJECT_SOURCE_DIR}/debugger/menubar.cpp
${PROJECT_SOURCE_DIR}/debugger/window.cpp
${PROJECT_SOURCE_DIR}/debugger/windows/breakpoints.cpp
${PROJECT_SOURCE_DIR}/debugger/windows/cart_info.cpp
${PROJECT_SOURCE_DIR}/debugger/windows/controls.cpp
${PROJECT_SOURCE_DIR}/debugger/windows/disassembly.cpp
${PROJECT_SOURCE_DIR}/debugger/windows/framebuffer.cpp
${PROJECT_SOURCE_DIR}/debugger/windows/io.cpp
${PROJECT_SOURCE_DIR}/debugger/windows/memory.cpp
${PROJECT_SOURCE_DIR}/debugger/windows/palettes.cpp
${PROJECT_SOURCE_DIR}/debugger/windows/registers.cpp
${PROJECT_SOURCE_DIR}/debugger/windows/serial.cpp
${PROJECT_SOURCE_DIR}/debugger/windows/stack.cpp
${PROJECT_INCLUDE_DIR}/debugger/debugger.h
${PROJECT_INCLUDE_DIR}/debugger/emulator.h
${PROJECT_INCLUDE_DIR}/debugger/font.h
${PROJECT_INCLUDE_DIR}/debugger/colours.h
${PROJECT_INCLUDE_DIR}/debugger/menubar.h
${PROJECT_INCLUDE_DIR}/debugger/window.h
${PROJECT_INCLUDE_DIR}/debugger/windows/breakpoints.h
${PROJECT_INCLUDE_DIR}/debugger/windows/cart_info.h
${PROJECT_INCLUDE_DIR}/debugger/windows/controls.h
${PROJECT_INCLUDE_DIR}/debugger/windows/disassembly.h
${PROJECT_INCLUDE_DIR}/debugger/windows/framebuffer.h
${PROJECT_INCLUDE_DIR}/debugger/windows/io.h
${PROJECT_INCLUDE_DIR}/debugger/windows/memory.h
${PROJECT_INCLUDE_DIR}/debugger/windows/palettes.h
${PROJECT_INCLUDE_DIR}/debugger/windows/registers.h
${PROJECT_INCLUDE_DIR}/debugger/windows/serial.h
${PROJECT_INCLUDE_DIR}/debugger/windows/stack.h
${PROJECT_LIB_DIR}/imgui/imgui.cpp
${PROJECT_LIB_DIR}/imgui/imgui_draw.cpp
${PROJECT_LIB_DIR}/imgui/imgui_demo.cpp
${PROJECT_LIB_DIR}/imgui/imgui_widgets.cpp
${PROJECT_LIB_DIR}/imgui/imgui_tables.cpp
${PROJECT_LIB_DIR}/glad/glad.c
${PROJECT_LIB_DIR}/imgui/backends/imgui_impl_opengl3.cpp
${PROJECT_LIB_DIR}/imgui/backends/imgui_impl_sdl2.cpp
)
add_custom_command(TARGET jgbc_debugger POST_BUILD COMMAND
${CMAKE_COMMAND} -E copy ${PROJECT_ROOT}/_imgui.ini ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/imgui.ini)
set_property(TARGET jgbc_debugger PROPERTY CXX_STANDARD 20)
set_property(TARGET jgbc_debugger PROPERTY CXX_STANDARD_REQUIRED ON)
target_include_directories(jgbc_debugger PRIVATE ${PROJECT_INCLUDE_DIR})
target_include_directories(jgbc_debugger PRIVATE ${PROJECT_LIB_DIR})
target_include_directories(jgbc_debugger PRIVATE ${PROJECT_LIB_DIR}/imgui)
target_include_directories(jgbc_debugger PRIVATE ${PROJECT_LIB_DIR}/imgui/backends)
target_include_directories(jgbc_debugger PRIVATE ${PROJECT_LIB_DIR}/imgui_club)
target_link_libraries(jgbc ${SDL2_LIBRARY})
target_link_libraries(jgbc_debugger ${SDL2_LIBRARY})
target_link_libraries(jgbc_debugger ${OPENGL_gl_LIBRARY})
target_link_libraries(jgbc_debugger ${CMAKE_DL_LIBS})