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1oA prism.txt
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1oA prism.txt
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desc: based on http://www.blueripplesound.com/decoding
@sample
globl_gain=2;
height_gain=1.5;
W=spl0 *0.75 *globl_gain;
X=spl1 *globl_gain;
Y=spl2 *globl_gain;
Z=spl3 *globl_gain;
Z_bottom=(-0.0722)*0.5;
// W In X In Y In Z In
// Front Lower Left 0.1768 0.0722 0.0722 -0.0722
// Front Lower Right 0.1768 0.0722 -0.0722 -0.0722
// Back Lower Left 0.1768 -0.0722 0.0722 -0.0722
// Back Lower Right 0.1768 -0.0722 -0.0722 -0.0722
// Front Upper Left 0.1768 0.0722 0.0722 0.0722
// Front Upper Right 0.1768 0.0722 -0.0722 0.0722
// Back Upper Left 0.1768 -0.0722 0.0722 0.0722
// Back Upper Right 0.1768 -0.0722 -0.0722 0.0722
spl0=0.1768*W+ 0.0722*X+ 0.0722*Y+ Z_bottom *Z ;
spl1=0.1768*W+ 0.0722*X+ -0.0722*Y+ Z_bottom *Z ;
spl4=0.1768*W+-0.0722*X+ 0.0722*Y+ Z_bottom *Z ;
spl5=0.1768*W+-0.0722*X+ -0.0722*Y+ Z_bottom *Z ;
spl6=0.1768*W+0.0722*X+ 0.0722 *Z * height_gain;
spl7=0.1768*W+-0.0722*X+ 0.0722 *Z * height_gain;