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CHANGELOG.md

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Changelog

Version 0.10.0

  • Add custom activation time by adding ticks to the tag line
    • [bullseye 40] will have the sign activate for 40 ticks (2 seconds)
  • Fixed water breaking an activated Bullseye sign (again...)
  • Fixed Skeletons and dispensers able to trigger Bullseye blocks
  • Verified support for 1.13-1.19.1

Older versions

Version 0.9.1

  • Fix issue where players could turn any amount of redstone torches into signs

Version 0.9.0

  • Support for 1.13 - 1.17
  • Completely fix issue with breaking activated redstone torches and having them drop
    • Now it drops the original sign
  • Change blockList to allow/deny list

Version 0.8.1

  • Support for 1.12
  • Note: 1.13 is working, but glitchy. Not recommend to use for 1.13. It will require more code changes to work properly

Version 0.8.0

  • If you can put a sign on it, it will work (got all blocks working)
  • Flowing water can't stop a Bullseye sign!
  • Better detection of the block hit by an arrow
  • Prevented explosions from dropping the redstone torch and cancel putting the sign back
  • Added an allowSkeleton option in the config to allow skeletons to activate Bullseye signs
  • Rewrote a lot of code because the old stuff was deprecated
  • Improvements and bug fixes
  • I did a 0.1.0 increase mainly because of just how much code was rewritten

Version 0.7.1

  • Highly recommended for users of v0.7.0
  • Fixed a bug that made all signs created think they were bullseye signs.

Version 0.7

  • Added config.yml
  • Whitelist/Blacklist for which blocks to allow as Bullseye blocks.
  • Add option for arrows launched from dispensers to activate the Bullseye signs.
    • Default is true and can be changed in the config.yml
  • Built with CB1.3.1-R1.0, works with CB1.2.5
  • Some code optimization.

Version 0.6

  • Code optimization.
  • More work on the previous water bug.
  • Built with 1.2.5-R5.0 and working in 1.3.1-R0.1
    • In 1.3.1 when using a fly hack (such as zombe's) arrows don't shoot right.
  • Fixed issue where if a player hit a Bullseye sign, only that sign would change, even if there were others on the attached block.

Version 0.5

  • Highly recommended for all users
  • Fixed an issue where v0.4 would only work with previously made signs, and not new ones.
  • Confirmed it working on CraftBukkit 1.2.5-R5.0.

Version 0.4 (broken)

  • Bug fix: when placed near water, could potentially lead to an infinite amount of redstone torches

Version 0.3

  • Note blocks, Crafting tables, and Jukeboxes work like Furnaces and Dispensers.
  • Ender portal frames added to "invalid" list.

Version 0.2

  • Added ability for furnaces and dispensers to be Bullseye blocks.

Version 0.1

  • Initial release

  • If you place a water bucket directly on a redstone torch when its active, the torch will drop and the sign will still change back, allowing for an infinite amount of redstone torches

  • If changing the whitelist/blacklist blocks, the first line on an already made Bullseye sign won't change color until it is shot.