- (1.18 only) CraftTweaker integration has been re-enabled (thanks, Witixin1512!):
- This integration exposes
recipe_book_tab
andfarmersdelight:tool_action
to CT scripts;
- This integration exposes
- Updated Botany Pots integration, to conform with new schemas and to allow Mushroom Colony growth (thanks, Darkhax!);
- Pie and cake slices no longer cause potion particles when granting Speed to the user;
- Tomato Vines now have a slightly thinner hitbox, to facilitate clicking blocks behind them;
- Added Kelp to Crop Rotation advancement, as it can be cooked into food;
- Fix the Crop Rotation advancement looking for
tomatoes
instead ofbudding_tomatoes
, making it impossible to complete; - Fix wrong criterion on recipes for smelting Golden Knives;
- Fix Rich Soil being turned into Rooted Dirt when growing Azalea trees on it;
- The fix should potentially prevent other modded trees from converting Rich Soil as well.
- Updated:
- es_MX (thanks, cerealconjugo!);
- ja_JP (thanks, CKenJa and ksk3110!);
- ko_KR (thanks, qkrehf2!);
- pl_PL (thanks, KarolOfGutovo!);
- vi_VN (thanks, baooduy!);
- zh_CN (thanks, IdealNightOcean!);
- zh_TW (thanks, xMikux, Pancakes0228 and StarskyXIII!);
- The Cooking Pot now has its own Recipe Book!
- Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes;
- Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once;
- Added optional
"recipe_book_tab"
field for cooking recipes, which lets the recipe specify which tab it goes into:- Valid options are
meals, drinks, misc
. If not provided, the recipe's tab will be determined in-code;
- Valid options are
- New foods:
- Salmon Roll, Cod Roll and Kelp Roll - A new way to enjoy your fishing spoils, if you're equipped with watery crops;
- A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly;
- Bone Broth - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation;
- Mushroom Rice - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms;
- Glow Berry Custard - This vibrant cave fruit goes well with cream! It's sure to make your stomach glow with joy, too;
- Salmon Roll, Cod Roll and Kelp Roll - A new way to enjoy your fishing spoils, if you're equipped with watery crops;
- New blocks:
- Sandy Shrub - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!
- You can bone meal the shrub to make it spread across nearby sand;
- Rice Roll Medley - Display your knife skills with a selection of salmon, cod and kelp rolls!
- Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!;
- Sandy Shrub - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!
- New tags:
forge:dough
: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default;forge:berries
: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad;farmersdelight:cabinets
: This, together withcabinets/wooden
, is used to classify cabinet items for searching, crafting and integration;
- Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages;
- The Tomato crop has been redesigned:
- Its first four growth stages are a block called
budding_tomatoes
. The normaltomatoes
block involves four fruiting stages; - The single crop works like before, growing 8 stages until it can be plucked for tomatoes;
- Hanging rope above the crop will make it climb it up, growing two additional tomato-bearing vines;
- Its first four growth stages are a block called
- Some of the Wild Crops have received some visual upgrades, both in art and in world generation!
- Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt;
- Wild Onions now scatter individual Alliums around them, making a more natural bush;
- Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage;
- Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant;
- You can now take servings from a Cooking Pot directly in a crafting grid, by placing the pot and a valid container on it;
- Rope can now be reeled back into your inventory from the top end by sneak-using with an empty hand on it;
- Updated a few recipes:
- Knives are now crafted in a vertical arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods;
- Barbecue on a Stick can now be made from any cooked meat;
- Milk Buckets and Bottles now convert between each other at a 1:4 ratio;
- Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin;
- Stuffed Pumpkin has a simpler, more sensible recipe;
- Safety Nets can be loosened back into 4 Rope;
- All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful;
- Mushroom Colonies have been buffed in some ways:
- They can now grow in any light level, and do so faster than normal;
- They can accept Bone Meal to advance growth stages;
- Skillet damage has been slightly buffed;
- Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x;
- All kinds of valid tools can now be used by a Dispenser when facing a Cutting Board;
- Added Better Combat integration for the Skillet (mace preset);
- Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End);
- Fix Rope not emitting sounds when entities are climbing on it;
- Fix minor pixel inconsistency on all cross crop templates;
- Fix Grass Block not being
unaffected_by_rich_soil
, while non-bonemealable plants such as ferns/grasses were; - Fix Cabinets using Barrel subtitles;
- Fix Rich Soil being tillable when the block above isn't air;
- Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger;
- The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger.
- Added:
- vi_VN (thanks, baooduy!);
- uk_UA (thanks, Altegar!);
- Updated:
- ca_ES (thanks, VerdaPegasus!);
- Added nl_BE translation (thanks, Sv3r!);
- Updated the palette and textures for Ropes and Safety Nets a bit;
- Moved a few registrations to DeferredRegister, in preparation for future ports;
- Updated nl_NL translation (thanks, Sv3r!);
- Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc);
- Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk;
- Fix loot item function registries sometimes causing a race condition during mod loading;
- Fix Farmer villagers giving too much discount after every trade, when buying FD crops;
- Fix wrong lang keys in pt_BR translation;
- Added nl_NL translation (thanks, Sv3r!);
- Added sr_SP translation (thanks, Smrtonosan!);
- Updated de_DE translation (thanks, DaLumma!);
- Updated ko_KR translation (thanks, qkrehf2!);
- Fix Organic Compost not updating its comparator signal;
- Fix Rich Soil not being tillable except by instances of HoeItem, allowing custom modded hoes to work again;
- Fix Comfort overlay not following the HUD's height changes properly;
- Added some of this mod's items (ropes, seeds, meals, knives etc.) to many chest loot tables! I'll leave most of them for you to discover. ;)
- Added
add_loot_table
loot modifier:- Allows for adding unmodified extra loot rolls to specified
lootTable
paths; - This modifier is governed by the
generateFDChestLoot
config; if set to false, it doesn't do anything.
- Allows for adding unmodified extra loot rolls to specified
- New cutting recipes:
- Stone + Pickaxe -> Cobblestone;
- Quartz Block + Pickaxe -> 4 Nether Quartz
- Ink Sac + Knife -> 2 Black Dye;
- Gravel + Shovel -> Gravel, 10% Flint (infinite source);
- Deepslate + Pickaxe -> Cobbled Deepslate (1.18);
- Amethyst Block + Pickaxe -> 4 Amethyst Shards (1.18);
- Added Rotten Tomatoes:
- Not all tomatoes are fresh off the vine. Rarely, you might end up plucking a bad one...
- Rotten Tomatoes are inedible and uncookable; they are meant to be thrown at others! Splatter that unfunny friend of yours right in the face!
- They are also more compostable than standard tomatoes (85% chance), in case you don't want them.
- The Comfort effect has been redesigned:
- It no longer provides immunity to Slowness, Weakness or Hunger;
- Now, it extends natural regeneration (or provides it, if the gamerule is disabled), no matter how hungry you are;
- A silver sheen will scroll through your hearts to indicate the effect is active.
- The Advancement tree has been redesigned, with more basic hints accessible at the start of a world;
- Updated a few crafting recipes:
- Dumplings are now cooked with Wheat Dough instead of Raw Pasta;
- Wheat Dough is now craftable from 3 Wheat, and either 1 Egg or 1 Water Bucket;
- Raw Pasta is now made by cutting Wheat Dough in a Cutting Board;
- Foods have been rebalanced:
- Nourishment and Comfort lengths have been tweaked, based on the complexity of the dish;
- Sandwiches no longer provide burst effects, to make them on par with other handheld foods;
- Wandering Traders now sell the mod's seeds/plantables sometimes. This can be similarly disabled in the config;
- The modifier
add_item
can now safely specify acount
for the added item (optional); - Stoves now have custom death messages, if one's unlucky enough to die on top of them...;
- Safety Nets have a slightly taller hitbox, to make placement easier.
- Fixed configuration for generating Compost Heaps on villages not working;
- Fixed Lava Cauldrons not being valid heat sources;
- Added
drops_cake_slice
tag, used for vanilla cake variants (e.g. candle cakes) which should drop a Cake Slice (thanks, Umpaz!) - Added no_NO translation (thanks, Bloodaxe95!);
- Added Glow Berries to the "Crop Rotation" advancement;
- Updated it_IT (thanks, SimGitHub5!);
- Updated es_ES (thanks, STICKzilla21!);
- Fix Ropes replacing Lava (and any non-water fluids) when being deployed into it;
- Fix Wild Rice not working properly with modded shears;
- Fix Cabinets being in the wrong wood order in Creative;
- Fix crash when placing a Cooking Pot, due to a deleted method in BlockEntity, on Forge 39.0.45;
- Requires Forge 39.0.45 or above.
- Fix crash involving Rice planting due to
forge:dirt
being removed in Forge 39.0.18 (using the vanilla tag instead);
farmersdelight:straw_blocks
- Tag for blocks made (predominantly) out of Straw. Mineable with knives by default;- Parrots can now be tamed using Cabbage Seeds, Tomato Seeds and Rice;
- Candle cakes can now be sliced with a knife, dropping the first slice together with the candle;
farmersdelight:mineable/knife
has been properly configured:- Previously hardcoded material checks are now done entirely within the tag;
- Included all cake variants, cobwebs,
#carpet
and#wool
; - Included
forge:mineable/knife
by default;
- Fix Chickens and Pigs not being tempted by FD crops and seeds;
- Fix
forge:mineable/knife
being registered but not generated, causing reload problems on servers; - Fix some langs still referring to
_pantry
IDs instead of_cabinet
; - Fix log spam regarding cooking/cutting recipe types;
- 1.17 and 1.18 port! Codebase has been cleaned up and refactored;
- Read this: https://github.com/vectorwing/FarmersDelight/wiki/1.0-Breaking-Changes
- This port remaps a few blocks and items. This remap may sometimes fail due to mod interactions. MAKE A BACKUP BEFORE TRYING TO MIGRATE OLD WORLDS!
- Remapped
rice_crop
torice
; - Remapped
rice_upper_crop
torice_panicles
; - Remapped all Pantries to Cabinets, in language and ID;
- The game will attempt to migrate stored contents. If this fails, stored items will be deleted.
- Remapped
- (1.18+) Configs for Wild Crops frequencies have different values due to underlying system changes. They're much bigger numbers!
- This may be re-tweaked in the future;
- Removed
comfort_foods
tag. The mod now only adds the Comfort effect to vanilla SoupItems, which can be disabled in the config;
- Moved Wild Rice from
small_flowers
totall_flowers
; - Wild Crops, except for Wild Rice, can now provide effects when used to make Suspicious Stew. Curious? Try them for yourself! ;)
- Meal effect durations have been tweaked:
- Both Comfort and Nourishment can now be obtained in ranges of 1, 3 and 5 minutes across meals;
- Mushroom Stew and Beetroot Soup both grant 3 minutes of Comfort;
- Rabbit Stew grants 5 minutes of Comfort, as well as a short burst of Jump Boost II;
- Added no_NO translation (thanks, Bloodaxe95!);
- Updated it_IT (thanks, SimGitHub5!);
- Updated es_ES (thanks, STICKzilla21!);
- Fix Ropes replacing Lava (and any non-water fluids) when being deployed into it;
- Fix Wild Rice not working properly with modded shears;
- Fix Pantries being in the wrong wood order in Creative;
- Updated zh_CN translation (thanks, WuzgXY-GitHub!)
- Fix duplication bug when adding stacks into a Skillet;
- Fix Cooking Pot not updating comparator signals for non-input slot changes;
- Mutton Wrap no longer needs milk, and is made with an Onion instead of a Tomato;
- Cooking Pot is easier to mine by hand;
- Updated de_DE translation (thanks, DaLumma!);
- Fix crashes related to calling unbound tags on ItemTooltipEvent;
- This means any items in
comfort_foods
will work, but won't have an effect tooltip to them;
- This means any items in
- Fix Canvas Sign mixin not being marked as client;
- Added client config for toggling extra tooltips on Farmer's Delight foods and drinks (true by default);
- Foods now display their provided effect in their tooltip;
- This also applies to any foods in the
comfort_foods
tag, for now;
- This also applies to any foods in the
- Food portions, such as cabbage leaves and meat cuts, are now fast to eat;
- Reduced the length of Comfort from
comfort_foods
from 5 to 2 minutes; - Updated ja_JP translation;
- Updated ko_KR translation;
- Updated zh_CN translation;
- Fix Nourishment's hunger overlay blocking AppleSkin's saturation overlay;
- Fix items being used twice when adding them to a Stove;
- Fix Stoves cancelling the normal usage of invalid items when aimed at them;
- Fix inconsistencies with lit/unlit Stove textures;
- Fix Skillets resetting their cooking time when trying to add a cookable item and failing;
- This update rolls back recent package changes which caused add-ons and integrations to break.
- Added JEI information tabs to Knives and Ham;
- Added
mushroom_colony_growable_on
tag: blocks that allow Mushroom Colonies to continue growing until mature;- This tag DOES NOT make the block form colonies! Only Rich Soil can do so for now;
- Added compatibility with Create's Potato Cannon!
- Cabbage packs a punch, but is cumbersome to reload;
- Tomatoes are light, rapid-fire and embarassing to get hit by;
- Onions are mostly the same as potatoes;
- Whole pies work like the Pumpkin Pie. Their slices (and Pumpkin Slices) can be fired rapidly instead.
- Cooking Pot and Skillet are a bit easier to break by hand;
- Melon Popsicles now douse flames when consumed, instead of giving Fire Resistance;
- Updated ja_JP translation (thanks, CKenJa!)
- Fix Skillet not saving total cooking times, making it cook items rapidly on world reload;
- Fix a class mismatch that broke Industrial Foregoing's Hydroponic Bed integration.
- This update causes a few breaking changes. Follow this link for more info:
- https://github.com/vectorwing/FarmersDelight/wiki/0.5-Breaking-Changes
- Skillet - A portable food-cooking utensil with a powerful swing!
- Can be placed as a block (shift-use) or operated from your hand, if near a heat source;
- Being on fire counts as a heat source when handheld!
- Acts as a heavyweight melee weapon, packing extra knockback, but with very slow swings;
- 1 second slower than a Smoker by default, but cooks progressively faster when enchanted with Fire Aspect;
- Cannot interact with Hoppers as of now. This is pending a thinking-over later.
- Can be placed as a block (shift-use) or operated from your hand, if near a heat source;
- New foods:
- Bacon and Eggs - Plenty of cholesterol for a fresh morning!
- New drinks:
- Apple Cider - A warm and simple drink to toughen you up with Absorption for a minute;
- Melon Juice - Refreshing and healthy! Heals 1 heart instantly;
- Canvas Rug - A fuzzy, rudimentary floor cover made of Canvas;
- Canvas Signs - Painterly signs with a dyeable background and a smooth writing surface!
- The sign is "uncolored" when first crafted, using the natural beige tone of Canvas;
- Can be crafted with any normal dye to color its background;
- Text can be dyed as usual by right-clicking the sign with a dye item;
- Signs with a "dark" background color start off with white text. This can be customized in the config.
- All workstations have been optimized for better performance, and now cache the previous recipes when processing;
- Pie and cake slices had their Speed buff shortened to 30 seconds;
- Cooking Pot:
- You now get experience points from cooking!
- Just like a Furnace, retrieving meals from the output slot will reward you the experience stored so far;
- Mining the pot will also release all stored experience;
- The pot can now be heated through
heat_conductors
, up to 1 block of space:- By default, this applies to the metallic Hopper, letting you heat your food AND extract it at the same time!
- Built-in support for Create's Chutes, and 1.17 Copper Blocks are planned to be tagged as such in the future;
- You can now hang the pot from a handle!
- Place the pot from under a block, and it will display a handle;
- If a handle is shown, the pot won't display a tray at all;
- You can toggle between tray and handle by sneak-right-clicking the pot.
- The pot emits a new, custom steam particle when boiling;
- The boiling sound becomes more "soupy" when the pot is storing a meal;
- You now get experience points from cooking!
- Stove:
- You can now use Fire Charges to light them;
- You can now use any item with a "shovel" ToolType to extinguish them;
- Cookable food can be placed on a Stove that isn't lit;
- Cutting Board:
- Cutting recipes can now define a drop chance for each output item!
- Chance is optional, and outputs are 100% guaranteed by default;
- Fortune increases chances, if the given tool is enchanted with it. This bonus can be tweaked in the configs;
- In FD, chances have been given to some flower-cutting and salvaging recipes;
- Check the GitHub wiki to see how the new syntax works.
- Updated JEI recipe displays to have dynamic outputs, and to also show drop chances;
- Carved tools have been mirrored, so as to avoid cutting across the handle gap;
- New cutting recipes: Wild Crops, Leather Horse Armor
- Cutting recipes can now define a drop chance for each output item!
- Knives:
- Reduced swing speeds slightly;
- Rice:
- The old, legacy form of the Rice Crop (
tall_rice_crop
) has been permanently removed in favor of the new one (rice_upper_crop
). See the Breaking Changes for more info; - The Rice crop now only gives 1 panicle at a time, and bone meal is a bit less effective. This was done to control its excessive supply a bit more;
- The old, legacy form of the Rice Crop (
- Fix circular texture reference in some model templates, which caused lots of log spam with CTM;
- Fix most sounds being set to
stream
when they shouldn't be; - Fix mugs rendering incorrectly when in the off-hand;
- Fix Mushroom Colonies allowing the usage of Bone Meal on some growth stages;
- Fix ToolIngredient checking a stale list of ingredients, making Tinker's Construct tools always match;
- (NEW!) ca_ES (thanks, VerdaPegasus!)
- de_DE (thanks, DaLumma!)
- fr_FR (thanks, BlackJamesYT!)
- ko_KR (thanks, qkrehf2!)
- pl_pl (thanks, jogurciQ!)
- ru_ru (thanks, Dimagreg!)
- zh_cn (thanks, WuzgXY-GitHub!)
- Added Serene Seasons fertility tags to all crops on the mod's end;
- Added new Cutting Board recipes: cutting flowers for dyes!
- Small flowers can be cut to yield twice as much dye per usual;
- Large flowers not included, though they may be in a future update;
- The lower half of Rice crops is now a bit sturdier, and cannot be instamined, making upper-half harvesting more convenient;
- Updated CraftTweaker integration (courtesy of eutro!):
- Recipe Handlers have been added for Cooking Pot and Cutting Board recipes, so ingredient replacements are supported;
- Updated some item textures:
- Rice Panicle has a new look! A bit less like corn, a lot more like real life;
- Minor shading tweaks to a few other items;
- Fixes Baskets having their sides vanish when next to a short block;
- Fixes water render in waterlogged Baskets.
- Added a tooltip over the Cooking Pot's heat indicator, describing that it needs heat to function;
- Added the
offhand_equipment
tag:- Items in this tag cannot be placed in a Cutting Board from the off-hand;
- Defaults to Shields and Create's Extendo Grip;
- Added translations:
- pt_PT (thank you, axelrodii!)
- tr_TR (thank you, Ali!)
- it_IT (thank you, simcosmico!)
- Basic Spanish lang for remaining 'es_' countries, subject to updates (thank you, FrannDzs!)
- Updated translations:
- es_ES (thank you, FrannDzs!)
- de_DE (thank you, DaLumma!)
- Nourished has been renamed to Nourishment, to stay consistent with vanilla effect naming;
- The ID remains the same for now, and might change on the next major release;
- Milk Bottle and Hot Cocoa now have a "blue potion tooltip" describing what they do when consumed;
- Chickens can now be tempted/bred with the seeds of Cabbage, Tomato and Rice;
- Pigs can now be tempted/bred with Cabbage and Tomato (but not Onion, it's not very good for them!);
- Added custom icon and background for MrCrayfish's Catalogue and Configured mods (thank you, Dradon7!)
- Fixes:
- Baskets now reliably hold their water when waterlogged, spilling it only through the open face;
- Straw Bale and Rice Bale now create signal smoke when under campfires;
- Nourishment Overlay now shakes with the hunger bar when some hunger is depleted;
- It also displays even when the player has the Hunger debuff, since Nourishment nullifies its effects.
- Added translations:
- id_id (thank you, ArikHn!)
- Updated translations:
- ru_ru (thank you, GrayPix!)
- Full migration to 1.16.5, due to crucial Forge updates;
- Added custom CraftTweaker support, courtesy of Eutro!
- Custom methods for adding Cooking Pot recipes, with optional container fields;
- Custom methods for adding (and removing) Cutting Board recipes, with ToolIngredient compatibility;
- A few experiments with Tree Bark:
- 3 Tree Bark can now be crafted into 1 Paper;
- Tree Bark now smelts 1 item instead of half an item, making it a reliable "unit" fuel;
- Small update to Rich Soil Farmland, allowing Botania Floating Flowers to not trample it;
- Cabbage Rolls now consult the tag
farmersdelight:cabbage_roll_ingredients
for valid fillings (thank you, bagel!); - Added config option for changing Rich Soil's chance of boosting crops every random tick (0.0 disables boosting entirely);
- Improved loot modification for knife actions:
- Pies now drop all remaining slices when mined with a knife, similar to a Cake;
- Loot modifier for this mechanic is now open to pack makers;
- Knife Scavenging (e.g. leather from cows etc) has been moved away from loot injections, improving datapack compatibility;
- For the time being, due to a technical hurdle, Hoglins will only drop 1 Ham, regardless of Looting;
- Pies now drop all remaining slices when mined with a knife, similar to a Cake;
- Updated translations:
- zh_tw (thank you, Pancakes0228!)
- Certain actions will now display a status message on your HUD (similar to beds), to assist players regarding successful and failed attempts:
- Trying to plant Rice outside of a shallow puddle;
- Trying to cut an improper item in the Cutting Board;
- Trying to use the wrong tool against a cuttable item in the Cutting Board;
- Shovels can now split Clay into 4 Clay Balls on the Cutting Board (come on, Mojang, make this a thing already...);
- Feasts have been slightly nerfed on Nourished length, to match other equivalent meals;
- Cabbage Rolls have been nerfed just a little bit;
- Recipe changes:
- Raw Pasta is now made 2 at a time with 4 Wheat when using Water Buckets, to ease on water refilling;
- Egg-based Raw Pasta remains the same ratio;
- Fixes:
- Corrected wrong rotation on the Cooking Pot's spoon;
- Horizontal facing blocks will now rotate properly when placed from a structure or command;
- Improved Rich Soil tilling to increase compatibility with modded hoes;
- Updated translations:
- zh_CN (thank you, WuzgXY!);
- ko_KR (thank you, qkrehf2!)
- de_DE (thank you, DaLumma!);
- ja_JP (thank you, haru!);
- Shepherd's Pie is now a Feast!
- Mutton can now be cut into Mutton Chops, using a Cutting Board;
- New foods!
- Roasted Mutton Chops - Another use for Beetroot! (and Mutton, I guess);
- Mutton Wrap;
- Cabbage Rolls - Wrap many kinds of leftovers in cabbage for a healthy snack;
- Noodle Soup;
- Cutting Board recipes now make use of a ToolIngredient, freeing the
type
parameter and allowing custom ingredients (thank you, ochotonida!)- BREAKING CHANGE! Custom axe/pickaxe cutting board recipes will have to be changed to the new format; the old syntax will no longer work!
- Please refer to the source code and wiki for information on the new syntax.
- https://github.com/vectorwing/FarmersDelight/wiki/Cutting-Board-Recipes
- Vanilla soups and stews now stack up to 16, much like meals from this mod! (thank you, bagel!)
- By default, this affects exclusively
SoupItem
's from vanilla, using a list inside the configs. You can add more items to it, but it only affectsSoupItem
items; - You can configure to treat the list of items as a deny-list instead, making EVERY
SoupItem
stack to 16, except the ones listed in the config. This affects other mods, so be careful! - This feature can be disabled entirely in the configs.
- By default, this affects exclusively
- Dog Food and Horse Feed now consult tags for eligible entities to feed:
dog_food_users
determines which living entities can be fed Dog Food;horse_feed_users
determines which living entities can be fed Horse Feed;- If a specified entity can be tamed, it must be tamed to accept the food. Otherwise, it can be fed right away;
- Balancing experiments (ongoing; please give feedback!):
- The Nourished effect has been partially shortened across all meals;
- Knives deal 0.5 less damage, but have a bit less knockback to help users deal more strikes;
- Knives are no longer efficient at mining Leaves and Bales, since that is now the Hoe's job in 1.16;
- Integration with MC Abnormals mods has been moved to their official add-on, Abnormals Delight! Go check it out!
- Pies can now rotate horizontally, much like Feasts;
- Tatami blocks and half-mats can now rotate horizontally, to match the seams of their paired and full-mat counterparts;
- Rich Soil now emits green stars when boosting a plant. Should hopefully not be exaggerated;
- Fixes:
- Rich Soil now respects OnCropsGrow Forge events. This fixes compatibility with Serene Seasons, but there could be more mods benefitting from it;
- World gen code reordered a bit, should hopefully prevent crashes with OpenJ9 (but update OpenJ9 anyway, if you use it);
- Tomatoes are now recognized as a CROP PlantType, to better integrate with modded farmlands (thank you, Foam!);
- Pigs and Hoglins will drop Smoked Ham if they're on fire when killed with a knife (thank you, Foam!);
- Crop blocks should now have proper langs, for WAILA compatibility and similar;
- Fix meals vanishing when using bowls with a full inventory;
- Meals can no longer be shift-clicked inside the meal display;
- Rice Crop should no longer crash upon certain state updates (example: world editing, chunk removal etc);
- Flint Knife is now repaired with Flint instead of Stone, using a custom item tier rather than the Stone tier;
- Horse Feed is no longer consumed on Creative Mode;
- Added translations:
- zh_TW (thank you, Pancakes0228!);
- Updated translations:
- ru_RU (thank you, GrayPix and Alepod!);
- zh_CN (thank you, WuzgXY!);
- es_ES (thank you, FrannDzs!);
- de_DE (thank you, elloellie and Foam!);
- Using a feast without a bowl will notify the player, bed-style;
- Hot Cocoa has a new look! The steam isn't animated for now, still need some feedback on it;
- Fixes:
- JEI Plugin no longer crashes on servers. It was calling an unbound tag in the Decomposition recipe;
- This is a temporary fix that also disables checking the recipe through the compost activators. Might be revisited on the next release;
- Pantries now keep their given name when mined (thank you, bagel!);
- Cutting Board directly gives items on right-click instead of popping them off;
- Cutting Board now checks tags for defaut knife and shear sounds;
- Wild Rice will leave behind its water when either half is broken;
- Horse Feed tooltip now describes tamed mounts as a whole;
- JEI Plugin no longer crashes on servers. It was calling an unbound tag in the Decomposition recipe;
- Updated Advancements:
- Added advancements for getting ham from pigs and drinking hot cocoa;
- Made the feast advancement suggest bowls;
- Added Netherite Knife to 'Hunt and Gather' advancement triggers;
- Added Soul Campfire to 'Bonfire Lit' advancement triggers;
- Added translations:
- fi_FI (thank you, Markus1002!);
- en_PT - Pirate Speak! Them landlubbers better be sharp ta our ol' lingo now, lest ye have yer greens plunder'd!
- Updated translations:
- ko_KR (thank you, qkrehf2!);
- ja_JP (thank you, CKenJa!);
- ru_RU (thank you, GrayPix!)
- Fix vanilla crop crates not having loot tables;
- Fix Rice Bale, Straw Bale and Wild Crops not being flammable (more to come later);
- Fix a visual glitch on Honey Glazed Ham's fourth serving model;
- Fix Bowls of Stuffed Pumpkin not giving a bowl back;
- Added Feasts!
- Feasts are very large meals, made to be placed down as a block and shared with friends, or just to decorate a dinner table!
- Once placed, use a Bowl against it to take a serving. Feasts contain 4 servings by default. It can be mined back if no servings were taken;
- New Feasts:
- Roast Chicken
- Existing meals turned into Feasts:
- Stuffed Pumpkin
- Honey Glazed Ham
- Added blocks:
- Straw Bale
- Bag of Rice
- Storage Crates for vanilla crops: Carrot, Potato and Beetroot
- These specific blocks can be disabled in the configs, in order to prevent recipe overlaps with Quark and Thermal Cultivation;
- Added foods:
- Wheat Dough: A clumsy, but efficient way to get more bread from your wheat;
- Bacon: The half-portion of a Porkchop!
- Bacon Sandwich;
- Usable in all Porkchop-related recipes;
- Ham: Porkchop's older sibling!
- Slay Pigs or Hoglins with a Knife for a chance of scavenging a Ham piece or two;
- Ham can only be smoked, and it takes a little longer than usual;
- Gives 1 Bone and 2 Porkchops when cut, allowing for a Peaceful source of bones.
- Fruit Salad: Gently fulfilling, but grants Regeneration for a few seconds;
- Melon Popsicle: When eaten, grants a very short burst of Fire Resistance in a pinch;
- Updated the Cutting Board:
- Recipes can now specify a ToolType for axes, pickaxes and shovels instead of imaginary forge tags!
- This should broaden cutting compatibility with every single modded tool under the sun, as far as we tested. (thank you, ConductiveFoam!)
- Updated some meals and foods:
- Steak and Potatoes and Grilled Salmon are now crafted, instead of cooked, since their ingredients are already cooked;
- General hunger/saturation/effect tweaks here and there.
- Updated Knives:
- Knives can now slice a Cake on right-click;
- Knives can now carve pumpkins like Shears;
- Spiders can now be scavenged to guarantee at least 1 String;
- Updated Mushroom Colonies:
- They can now be sheared whole at their highest age (5 caps), and planted back in any surface a Mushroom can be planted in;
- They only grow more caps if planted in Rich Soil under sufficient darkness;
- Shears can now clip colonies one cap at a time, allowing for decorative uses of middle stages;
- Updated Organic Compost and Rich Soil:
- Brand new improved textures for both blocks!
- Compost should now be more distinguishable from Rich Soil at later stages;
- Rich Soil has a new look, more earthy and less slimy.
- Rich Soil now checks the tag
farmersdelight:unaffected_by_rich_soil
for blocks that shouldn't receive growth boosts; - Both blocks can now sustain Mushrooms at any light level;
- Organic Compost now checks every adjacent block for activation, encouraging clumping;
- JEI integration explaining how Decomposition works (thank you, ConductiveFoam!)
- Brand new improved textures for both blocks!
- Update Wild Crops:
- They can once again be bone-mealed to obtain more wild crops;
- When bone meal is used, they proliferate in a small area, up to 10 units, similar to Mushrooms;
- Wild Rice duplicates as an item drop, similar to Tall Flowers;
- Fixes:
- Recipe types no longer registered twice on load;
- Common setup for dispenser behaviors and compostables is properly enqueued to avoid race conditions;
- Wild Crops will now respect world-gen configs again;
- Rich Soil can now receive bamboo and grow saplings again (thank you, Jozufozu!)
- Minor graphics improvements;
- Minor data improvements.
- Fix: Rice and Tomato Seeds had inverted tags;
- Fix: Game crash when using a Bucket on the bottom half of a rice crop;
- Fix: Cutting Board now uses the proper Forge Tag for shears;
- Fix: Wild Crops couldn't be sheared by modded shears;
- Change the amount of rice dropped from the crop, to match the redesign ratios;
- Add Rice Bale as an ingredient for Horse Feed;
- Make Raw Pasta edible... at a risk;
- Add: Spanish translation (thanks to tild09!)
- Update the looks on the mod's logo.
- Fix: Wrong Pair import when getting Dog Food tooltip.
- The Rice crop has been redesigned!
- The top half of the crop can now be harvested individually. The bottom half will stay planted, and eventually regrow a top half;
- Bottom half yields a single pile of Rice when broken;
- Top half is a standard crop, which yields Rice Panicles when fully grown, or Rice/Straw when harvested with a Knife;
- Fully compatible with vanilla pistons, mechanical automation methods, Quark's simple harvesting, Immersive Engineering's Garden Cloche, and Botany Pots;
- Existing Rice crops planted in the world will remain as the old form for compatibility. Simply harvest them and replant rice to get the new form!
- Wild Rice now generates in Swamps, Jungles and Bamboo Jungles:
- Somewhat more common than other wild crops, due to the rarity of these biomes;
- Yields a single pile of Rice, and can be sheared.
- Seed-bearing Wild Crops (cabbage, beet and tomato) have a small chance of dropping an edible produce when harvested;
- Wild Crop bone meal action temporarily removed due to an exploit;
- Fixed Dog Food:
- When fed to your pet wolf, it fully heals them and grants them Speed, Strength and Resistance;
- Added Horse Feed:
- When fed to any tamed ridable mob (horse, donkey, llama etc.), it fully heals them and grants them Speed II and Jump Boost;
- Does not work for Pigs and Striders, as they cannot be tamed;
- When players have the Nourished effect, the hunger bar will look gilded and shiny:
- The gilded coating will visually "peel in half" when the player is spending saturation to heal damage;
- This overlay can be disabled in the new "farmnersdelight-client.toml" config;
- If a bell has ropes hanging from under it, players can ring the bell by right-clicking the rope column (24 blocks max.);
- Some JEI quality-of-life features:
- Press "uses" (U) on a Stove to see the Campfire Cooking recipe tab;
- Press "uses" (U) on a container item (e.g. Bowl) to see which Cooking Pot recipes it can be served on;
- Cooking Pot recipes now have a "Move Items" transfer button when checking recipes on it;
- Graphics updates for some blocks and items;
- Resource pack makers: I was previously using 'textures/blocks' instead of 'textures/block'. This version fixes it, so you may have to change it too.
- Translation updates:
- Updated Chinese (thanks to WuzgXY-GitHub, TUsama and ChillirCR!);
- Updated German (thanks to SebastianD334 and Moralle!);
- Added Korean (thanks to qkrehf2!);
- Added Russian (thanks to GrayPix and Kanspirians!);
- Added French (thanks to Derrias!);
- Added Japanese (thanks to FEMT1915!).
1.16.3+
- Re-implemented world generation to the new .json system:
- Configs for wild patches have been changed, and are using new defaults;
- Beach wild patches (Wild Cabbage and Sea Beet) now use a different weight pattern, so values are similar to other crops;
- These two should change themselves on all instances, but we advise all players and modpack makers to reset their configs once, if migrating.
1.15.2+
- Adds Compost Heaps to village generation
- These structures house heaps of Organic Compost, which farmers lay down to decompose into Rich Soil. Each biome has a different composting strategy based on their biome and climate!
- Some of them have small farms mixed in, or examples of other mechanics;
- They often have a few blocks of Rich Soil ready for taking!
- Adds 3 new meals: Cooked Rice, Grilled Salmon and Baked Cod Stew;
- Adds Tatami, a traditional flooring based on straw and canvas:
- Tatami Blocks place as a "half-mat" by default. Placing another tatami against them will complete a "full-mat" pair! You can sneak-place to suppress pairing;
- Tatami Mats are carpet-thin, come in Full and Half, and can be interchanged to and fro via crafting. They have a simpler placement and behave like carpets.
- Thanks to Vazkii for sharing some placement code with me! A similar block to Tatami should soon be in Quark as well!
- Rename my "unofficial" Forge tool tags to be fully plural;
- Improves configs and integration options for modpack makers
- Prettifies the mod's meta files, and the info on the Mods page of Minecraft
- Makes Wild Patches non-replaceable like Tall Grass, closes issue #70
- Fixes containers vanishing if used to right-click an empty pot, closes issue #71
- Removes knives from being a crafting ingredient, delegating it to the Cutting Board if needed
- Fixes Grindstone repairing for knives, and some duplication cases with other mods
- More extensions to IE and MCAbnormals integration;
- Straw harvesting now checks "farmersdelight:straw_harvesters" for items that can harvest straw from grassy plants.
1.16.1+
- Added Crimson and Warped Pantries;
- Added Netherite tools to tags, so they can be used on cutting boards. 1.15.2+
- Fix server crash when crafting any recipes using knives;
- Fix server crash when trying to load knife enchantments;
- (Grimmauld) Fix shears' default dispenser behaviour being overriden, and enhances behaviour compatibilities overall;
- Cooking Pot can now throw containers high enough to enter a hopper to its side;
- Add more compostables;
- Add several new salvaging recipes using the Cutting Board;
- Cabbage can now be portioned into 2 Cabbage Leaves for efficiency;
- Fixes Rich Soil Farmland decaying into normal Dirt if not hydrated;
- Adds up license definition in mods.toml;
- Mod Integrations, Volume 1:
- Botany Pots: crops and soils;
- Immersive Engineering: Garden Cloche integration;
- MCAbnormals: meals for the Cooking Pot;
- Create: milling and mixing for some items.
1.16.1+
- Netherite Knife added to knife tags;
- Added Soul Fire to tray_heat_sources. 1.15.2+
- Add the ability to smelt metal Knives for nuggets;
- Fix Wild Crops occasionally spawning themselves as items spontaneously;
- Fix drinking animation for Milk Bottle and Hot Cocoa on third person.
1.16.1+
- Added Netherite Knife;
- Added Nether Salad; 1.15.2+
- Mulch has been renamed and remapped to Rich Soil - a more sensible name for its function.
- BACKUP YOUR WORLDS!! The mod will try to remap existing mulch, so you won't lose your progress.
- Some errors from other mods on world load might interrupt the remapping. If anything wrong happens, address the errors and try again with a backup.
- Treat this as a breaking change. While existing mulch will usually be remapped safely, it's better to start a new world if you're not sure.
- Adds the Cutting Board - a hard surface to split items apart using certain tools
- Tool items can be carved into the board for display by sneak-right-clicking;
- Knives can portion meats and some fruits, to be more efficient when cooking meals;
- Pickaxes can separate brick blocks back into individual bricks;
- Axes can strip logs and harvest the removed tree bark, useful for composting;
- With this change, Knives are no longer able to strip logs for bark;
- Shears can salvage Saddles. Maybe more later!
- Current recipes are proofs of concept; we plan to add more in the future!
- Adds Pantries - decorative storage blocks for every wood type;
- Adds Pies - placeable desserts made from often overlooked sweet ingredients!
- Apple Pie, Sweet Berry Cheesecake and Chocolate Pie;
- They have 4 slices, can be eaten by hand, or sliced off with Knives;
- All pies provide a brief boost in Speed;
- Pumpkin Pie compatibility planned for the future.
- Pumpkins can now be cut into 4 edible slices, to contrast with a Melon's 9 slices;
- Several tagging changes, both mod-scope and Forge-scope, to allow more customization;
- Many blocks in Farmer's Delight now send comparator signals;
- Flammable blocks and items are now fuels!
- New food effect: Comfort
- Makes the user immune to cold and sickness (Hunger, Slowness and Weakness), and instantly heals these effects when obtained;
- Provided by soups and stews, which are traditionally warm and wintry foods;
- Small tweaks to Tomato crop harvesting;
- Adds a few strong effects to vanilla soup items, to make them more interesting to consume;
- Wild Crops can now be multiplied by bone-mealing, at a small chance of success;
- General asset improvements.
- Cooking Pot now allows optional container overrides at recipe .json level:
- Stuffed Pumpkin now uses that to have Pumpkins as containers;
- All vanilla bowl foods now use it to have bowls as containers (they have no container in code);
- Foods without containers in code or in .json just drop to output (e.g. Dumplings);
- Spent some time "sharpening" the Knives:
- Fixed duplication bug when repairing them;
- Knives are now able to receive a selection of weapon and tool enchantments;
- Knives are now effective tools for cloth, cake and some plant materials;
- Knives now have an exclusive enchantment: Backstabbing!
- Multiplies damage when striking a mob from behind: 1.4x, 1.8x and 2.2x at levels I, II and III respectively;
- Knives now lose only 1 durability point when striking mobs;
- Stove now has a cozy flame animation;
- Fixed Sea Beets dropping an unfarmable Beetroot instead of their seeds.
- Fixes Crates lacking hardness and loot tables. Woops!
- Several fixes to the Cooking Pot:
- It can now be automated: top side receives ingredients, sides can add containers and remove servings;
- General performance fixes
- Placeholder icon disappears if slot is filled
- Better management of recipes and items
- Now emits bubbling sounds! :D
- Added new foods and meals to make;
- Added Hot Cocoa, which removes 1 random negative effect when drinked;
- Farmer Villagers now buy the mod's basic crops (configurable);
- Bees will now seek wild crops, and can enter Love Mode with them;
- Added Crates for the basic crops, and reworked the Rice Bale
- Eating hearty meals now gives you the Nourished buff:
- Constantly removes exhaustion unless you're spending saturation to heal damage;
- Mixed Salad now gives a short burst of Regeneration
- Adds Organic Compost, a nice sink for all these monster drops you have:
- Organic Compost, when placed, will slowly decompose to Mulch over time;
- Does so quicker if away from light, and close to mushrooms;
- Adds Mulch, a fertile soil. Can be tilled, cannot be trampled, and boosts crops planted on it;
- Mushrooms planted on Mulch will begin growing Colonies of up to 5 mushrooms in the same spot;
- Rice now drops Rice Panicles if harvested without a knife. They can be crafted alone to get Rice;
- Adds Rice Bales to mass-store panicles;
- Knives can now strip logs to obtain Tree Bark, but will spend twice the durability to do so;
- Fixed a few bugs with the Stove;
- Fixed multiple bugs with the Cooking Pot;
- Added some utility recipes.
- Adds some Forge Tags to multiple items, so you can interchange with other food mods;
- Crafting and cooking recipes from this mod now use tags for most items as well;
- Minor fixes.
- Fixes conflict with other mods upon injecting chest loot tables;
- Returns Canvas to a 2x2 recipe instead of 3x3;
- Add basic tags to FD crops, seeds and milk.
- Initial release
- Adds the Stove - Upgraded, retrievable Campfire with six cooking slots;
- Adds the Cooking Pot - Portable workstation for preparing and mass-storing container foods (meals);
- Adds the Basket - Barrel that catches items landing on its open face, and can face any direction;
- Adds Knives - scavenging and cooking tools for retrieving more loot from plants and animals;
- Knives can cut Cake into Slices of Cake - 1 for each remaining bite;
- Slices of Cake can be crafted back into a Cake;
- Adds 4 new crops: Cabbage, Tomato, Onion and Rice;
- Generates Wild Patches for added crops and vanilla crops, spawning across the world on occasion;
- Adds multiple new foods to prepare using vanilla and Farmer's Delight ingredients;
- Adds Straw - a building material with a few current uses, and future ones planned;
- Adds Ropes - non-solid, deployable ladder blocks;
- Adds Safety Net - negates fall damage and bounces entities slightly;
- Adds JEI integration.