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index.js
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const canvas = document.querySelector('#canvas');
canvas.width = 1024;
canvas.height = 768;
const ctx = canvas.getContext('2d');
const gravity = 0.5;
const utils = new Utils();
const bg = new Sprite({
name: 'background',
imageSrc: './img/background-japan.jpg',
x: 0,
y: 0,
width: canvas.width,
height: canvas.height,
});
const player = new GameObject({
name: 'hero',
imageSrc: './img/sprites/hero.png',
x: 0,
y: 0,
width: 180,
height: 200,
});
const enemy = new GameObject({
name: 'enemy',
imageSrc: './img/sprites/enemy.png',
x: 0,
y: 0,
width: 180,
height: 200,
});
const keys = {
left: false,
right: false,
jump: false,
attack: false,
};
let lastKeyPressed = null;
let isKeyPressed = false;
document.addEventListener('keydown', function (event) {
lastKeyPressed = event.key;
isKeyPressed = true;
switch (event.key) {
case 'arrowLeft':
keys.left = true;
case 'arrowRight':
keys.right = true;
case ' ':
keys.jump = true;
case 'Enter':
keys.attack = true;
default:
break;
}
});
document.addEventListener('keyup', function (event) {
player.vel.x = 0;
isKeyPressed = false;
switch (event.key) {
case 'arrowLeft':
keys.left = false;
case 'arrowRight':
keys.right = false;
case ' ':
keys.jump = false;
case 'Enter':
keys.attack = false;
default:
break;
}
// spacebar
if (lastKeyPressed === ' ' && !player.jumping) {
player.jumping = true;
player.vel.y = -15;
}
// fire button
if (lastKeyPressed === 'Enter') {
if (!player.dead) {
player.attacking = true;
player.attack(enemy);
setTimeout(() => {
player.attacking = false;
}, 1000);
}
}
});
function animate() {
utils.trace(lastKeyPressed, player, enemy);
requestAnimationFrame(animate);
ctx.clearRect(0, 0, canvas.width, canvas.height);
bg.update();
if (!player.dead) {
if (isKeyPressed && !player.jumping) {
switch (lastKeyPressed) {
case 'a':
player.runLeft();
break;
case 'd':
player.runRight();
break;
default:
break;
}
}
if (player.jumping) {
player.jump(gravity);
if (isKeyPressed) {
switch (lastKeyPressed) {
case 'a':
player.runLeft();
break;
case 'd':
player.runRight();
break;
default:
break;
}
}
}
player.update();
if (!enemy.dead) {
enemy.update();
} else {
utils.gameAlert('YOU WIN!');
}
} else {
utils.gameAlert('GAME OVER!');
}
}
animate();