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animate_do

Null-Safety, Dart 3, with zero external dependencies

IOS, Android, Linux, Mac, Web, Windows ready

An animation package inspired in Animate.css, built using only Flutter animations, with zero dependencies.

Animate_do demo animation

Getting Started

This package is simple to use. Every single animation contains default values that look beautiful, but you can change properties to accomplish your needs.

Properties in almost every animated widget:

Property Type Description
key Key (optional) Widget key
child Widget Child Widget to animate
duration Duration Animation duration
delay Duration Delay before the animation
from double Initial or final destination, if you want a slide or fade more striking
animate boolean Change this property from false to true to start the animation (useful if you use setState, Bloc, Provider, Redux or any other state management system)
infinite boolean Attention seekers can be run infinitely with this property
spins double The number of spins that you want (some animations have this, ex: Spin, Roulette, PerfectSpin )
manualTrigger boolean if you're going to trigger the animation manually (required the controller property)
controller Function Function that exposes the controller (for more control of the animation

Available Animations

FadeIn Animations

  • FadeIn
  • FadeInDown
  • FadeInDownBig
  • FadeInUp
  • FadeInUpBig
  • FadeInLeft
  • FadeInLeftBig
  • FadeInRight
  • FadeInRightBig

FadeOut Animations

  • FadeOut
  • FadeOutDown
  • FadeOutDownBig
  • FadeOutUp
  • FadeOutUpBig
  • FadeOutLeft
  • FadeOutLeftBig
  • FadeOutRight
  • FadeOutRightBig

BounceIn Animations

  • BounceInDown
  • BounceInUp
  • BounceInLeft
  • BounceInRight

ElasticIn Animations

  • ElasticIn
  • ElasticInDown
  • ElasticInUp
  • ElasticInLeft
  • ElasticInRight

SlideIns Animations

  • SlideInDown
  • SlideInUp
  • SlideInLeft
  • SlideInRight

FlipIn Animations

  • FlipInX
  • FlipInY

Zooms

  • ZoomIn
  • ZoomOut

SpecialIn Animations

  • JelloIn

Attention Seeker

All of the following animations could be infinite with a property called infinite (type Bool)

  • Bounce
  • Dance
  • Flash
  • Pulse
  • Roulette
  • ShakeX
  • ShakeY
  • Spin
  • SpinPerfect
  • Swing

Example: 01-Basic

home: Scaffold(
    body: Center(

        child: Row(
        mainAxisAlignment: MainAxisAlignment.spaceAround,
        children: <Widget>[

            FadeInLeft(child: Square() ),
            FadeInUp(child: Square() ),
            FadeInDown(child: Square() ),
            FadeInRight(child: Square() ),
            
        ],
        ),

    ),
),

Demos

For complete examples, check the example folder inside the repository

Animate_do demo animation

Animate_do demo animation

Animate_do demo animation

Animate_do demo animation

Trigger animation manually (The easy way)

Just add the property animate to true to trigger the animation, and to false to revert the animation.

Animate_do demo animation

Example: 02-Basic - Now with Toggle

Just toggle the animate property to animate in or out easily. Check the full code inside the example folder

class MyApp extends StatefulWidget {
  const MyApp({Key? key}) : super(key: key);

  @override
  State<MyApp> createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  
  bool animate = true;
  late AnimationController controller;

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Material App',
      theme: ThemeData.light(useMaterial3: true),
      home: Scaffold(
        body: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            

            Row(
              mainAxisAlignment: MainAxisAlignment.spaceAround,
              children: <Widget>[

                /// The animations are just widgets
                FadeIn(animate: animate,child: const Square(),),
                FadeInUp(animate: animate,child: const Square(),),
                FadeInDown(animate: animate,child: const Square(),),
                FadeInLeft(animate: animate,child: const Square(),),
                FadeInRight(animate: animate,child: const Square(),),
                
              ],
            ),


          ],
        ),
      ),
    );
  }
}

Note: Square, is just a Square blue container

class Square extends StatelessWidget {
  const Square({Key? key}) : super(key: key);
  @override
  Widget build(BuildContext context) {
    return Container(
      width: 50,
      height: 50,
      color: const Color(0xff67549B),
    );
  }
}

Manual Trigger

Since version 1.2.0, there is a way to get the AnimationController easily, so you can restart it, change the duration, do the animation again.

Example

  class FadeOutDownBig extends StatelessWidget/StatefulWidget {
  
  AnimationController animateController;
  ...
  ...
  ...

  child: FadeInUp(
    
    // (optional) if true, will not fire the animation on load
    manualTrigger: true, 

    //(optional, but mandatory if you use manualTrigger:true) This callback exposes the AnimationController used for the selected animation. Then you can call animationController.forward() to trigger the animation wherever you like manually.
    controller: ( controller ) => animateController = controller,

    child: YourWidget(),

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