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The game board rendering on a mobile phone screen is rather tiny.
To the point where it's difficult to read the word cells, let alone the scores or buttons:
Turning the phone horizontally I can only fit 3 rows on the screen:
So I have to scroll up and down all the time (increasing the risk to accidentally tap a word by mistake).
It would be great if the game detected the screen size (using CSS "media" selectors) and adjusted the layout for better readability.
P.S. 5 x 5 board is not the most flexible option wrt layout change. 6 x 4 board could also be rendered as 4 x 6, 3 x 8 or even 2 x 12 depending on the screen size.
The text was updated successfully, but these errors were encountered:
The game board rendering on a mobile phone screen is rather tiny.
To the point where it's difficult to read the word cells, let alone the scores or buttons:
Turning the phone horizontally I can only fit 3 rows on the screen:
So I have to scroll up and down all the time (increasing the risk to accidentally tap a word by mistake).
It would be great if the game detected the screen size (using CSS "media" selectors) and adjusted the layout for better readability.
P.S. 5 x 5 board is not the most flexible option wrt layout change. 6 x 4 board could also be rendered as 4 x 6, 3 x 8 or even 2 x 12 depending on the screen size.
The text was updated successfully, but these errors were encountered: