Technical Differences between SuperSimpleTCP and CavemanTCP #11
dreamparkvr
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Hi @dreamparkvr when you say "when I close my application it locks up without an error" what exactly is happening? Sorry I'm not super familiar with Unity3D. |
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Hey it's me again :)
I've been experimenting with CavemanTCP in some console apps and everything is going great. My use case is a fringe one so I didn't want to put this in Issues.
I am trying to use CavemanTCP in a Unity3D application. I was able to successfully use SuperSimpleTCP and rig up a basic example without issue. But, doing the same now in CavemanTCP is giving me one issue I am having trouble figuring out. For some reason, when I close my application it locks up without an error. Everything else seems to work fine oddly enough.
I'm not doing anything particularly crazy in my code. in fact its pretty much the same as what I was doing with SuperSimpleTCP aside from the missing event handler for data received. Strange because SuperSimple and Caveman seem to have pretty much the same DNA 🤷♂️
using CavemanTcp;
using System;
using UnityEngine;
using UnityEngine.UI;
public class Test : MonoBehaviour
{
static CavemanTcpClient _Client;
}
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