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feature: automate certain rewards for users that attend sessions #262

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jcolson opened this issue May 26, 2021 · 0 comments
Open

feature: automate certain rewards for users that attend sessions #262

jcolson opened this issue May 26, 2021 · 0 comments
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enhancement New feature or request

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@jcolson
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jcolson commented May 26, 2021

possible implementation:
create new commands:
/event_reward_review event_id:11111 - this would allow @approvers to review the rewards for an event prior to applying them; this enables an approver the ability tor review the rewards and to use /event_withdrawal or /event_signup a user that may or may not have been properly signed up to the event before issuing rewards.
/event_reward_apply event_id:11111 - this would allow @approvers to apply rewards for an event - this bypasses the 'approval for changes' on character sheets, and applies directly to characters

conversation about the feature below.

just to make sure, will the resources be awarded automatically at the end of an event, in function of a input formula? (ideally 2 formulas, 1 for players another for the dm)
[12:32 PM] Jay (GMT): give me an example of those two formulas ... and should that be /config wide or per-event?
[12:35 PM] sum1: per event
[12:37 PM] sum1: ex:
1cph ; 1tph ; 10gpx
[12:37 PM] sum1: where the x varies with character level
[12:37 PM] sum1: and then a formula for dm:
[12:38 PM] sum1: 1.5cp
h ; 1.5tph ; (15gpx*h)/3
[12:38 PM] sum1: again x=character level the dm selects to collect their rewards
[12:39 PM] sum1: (there is a layer of complexity by having the process of dms sloting a character to receive rewards automatically. which can be discarded wtihout issue, but if it would be simple to implement, a big simplification for the user)
[12:40 PM] sum1: that's the use case for the main 1 shot campaign, but the server would accomodate a westmarch as well (in my particular deployment) and the westmarch would have different rewards
[12:40 PM] sum1: (lower, and players only have 1 character they can use vs having as many as they want in the 1shot campaign format)
[12:42 PM] sum1: this would also accommodate seasonal special events, like double xp weekend, winter holidays specials, halloween horror marathon etc
[12:46 PM] sum1: PS: the gold rewards on the 2nd formula having a relation to the 3h slot the average session takes, allowing for scaling rewards on longer sessions
[1:07 PM] Jay (GMT): so does x correlate directly to character level (ie: x=characterlevel), or is it it's own formula? (ie: x=log2(characterlevel)
[1:15 PM] sum1: former
[1:15 PM] sum1: x=character level

@jcolson jcolson added the enhancement New feature or request label May 26, 2021
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