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Cargo.toml
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Cargo.toml
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[package]
name = "benimator"
version = "0.0.0-dev"
edition = "2021"
rust-version = "1.59"
authors = ["Jonathan Cornaz"]
license = "Unlicense OR MIT"
description = "A sprite sheet animation plugin for Bevy"
repository = "https://github.com/jcornaz/benimator"
keywords = ["game", "gamedev", "anmiation", "bevy"]
categories = ["game-development"]
[features]
default = []
unstable-load-from-file = ["serde", "serde_yaml", "anyhow", "bevy_utils"]
[dependencies]
bevy_core = { version = "0.7.0", default-features = false }
bevy_ecs = { version = "0.7.0", default-features = false }
bevy_app = { version = "0.7.0", default-features = false }
bevy_reflect = { version = "0.7.0", default-features = false }
bevy_sprite = { version = "0.7.0", default-features = false }
bevy_asset = { version = "0.7.0", default-features = false }
bevy_utils = { version = "0.7.0", default-features = false, optional = true }
serde = { version = "1.0", default-features = false, features = ["derive"], optional = true }
serde_yaml = { version = "0.8.24", default-features = false, optional = true }
anyhow = { version = "1.0", default-features = false, optional = true }
[dev-dependencies]
bevy = { version = "0.7.0", default-features = false, features = ["render", "x11", "png"] }
rstest = { version = "0.13.0", default-features = false }
criterion = { version = "0.3.5", default-features = false }
[[bench]]
name = "play_component"
harness = false
[[example]]
name = "using_animation_file"
required-features = ["unstable-load-from-file"]
[profile.dev]
debug = 0