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This repository has been archived by the owner on Nov 29, 2022. It is now read-only.
I am not sure if it is relevant in any way but the velocity of a KinematicPositionBased rigid body is told to be calculated automatically by the physics engine but it is not available to the user. I am not sure if the velocity should even be propagated at the heron/bevy level.
If the transform is updated, then a velocity will be automatically calculated, producing realistic interaction with other bodies.
The text was updated successfully, but these errors were encountered:
Kerollmops
changed the title
KinematicPositionBased Velocity is not available after a position change
KinematicPositionBased velocity is not available after a position change
Mar 1, 2022
I am not sure if it is relevant in any way but the velocity of a
KinematicPositionBased
rigid body is told to be calculated automatically by the physics engine but it is not available to the user. I am not sure if the velocity should even be propagated at the heron/bevy level.The text was updated successfully, but these errors were encountered: