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Match example code.
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Assets/BossFight_Assets/Scripts/BF_AbilityFormat.cs

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using JCSUnity;
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using System;
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public class BF_AbilityFormat
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: JCS_AbilityFormat
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{

Assets/BossFight_Assets/Scripts/BF_AutoAttacker.cs

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using System.Collections;
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using JCSUnity;
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/// <summary>
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/// Player that will keep attacking the closest enmey,
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/// in the scene.

Assets/BossFight_Assets/Scripts/BF_CharacterSpawnHandler.cs

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using System.Collections;
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using JCSUnity;
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/// <summary>
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/// Handler where the character spawn in the level.
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/// </summary>

Assets/BossFight_Assets/Scripts/BF_EffectCollider.cs

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using UnityEngine;
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using System.Collections;
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/// <summary>
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/// When object collider with the live object,
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/// effect that live object. (BF_LiveObject)

Assets/BossFight_Assets/Scripts/BF_GoldObject.cs

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using System.Collections;
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using JCSUnity;
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public class BF_GoldObject
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: JCS_CashObject
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{

Assets/BossFight_Assets/Scripts/BF_Ground.cs

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using UnityEngine;
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using System.Collections;
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public class BF_Ground
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: MonoBehaviour
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{

Assets/BossFight_Assets/Scripts/BF_HealthTarget.cs

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using UnityEngine;
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using System.Collections;
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/// <summary>
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///
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/// </summary>

Assets/BossFight_Assets/Scripts/BF_InitCharacterInGame.cs

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using System.Collections;
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using JCSUnity;
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public class BF_InitCharacterInGame
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: MonoBehaviour
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{

Assets/BossFight_Assets/Scripts/BF_LiquidBarHandler.cs

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using System.Collections;
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using JCSUnity;
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/// <summary>
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/// Handle liquid bar bar, etc.
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/// </summary>

Assets/BossFight_Assets/Scripts/BF_LiveObject.cs

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using System.Collections;
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using JCSUnity;
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/// <summary>
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///
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/// </summary>

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