@@ -48,9 +48,9 @@ public class JCS_3DShakeEffect : JCS_UnityObject
4848 [ SerializeField ]
4949 private JCS_TransformType mTransformType = JCS_TransformType . POSITION ;
5050
51- [ Tooltip ( "Override the effect even the the effect is enabled already ." ) ]
51+ [ Tooltip ( "Force the effect even when its already in the motion ." ) ]
5252 [ SerializeField ]
53- private bool mRepeatOverride = false ;
53+ private bool mForce = false ;
5454
5555 [ Tooltip ( "How long it shakes." ) ]
5656 [ SerializeField ]
@@ -101,7 +101,7 @@ public class JCS_3DShakeEffect : JCS_UnityObject
101101 public bool Effect { get { return this . mEffect ; } set { this . mEffect = value ; } }
102102
103103 public JCS_TransformType TransformType { get { return this . mTransformType ; } set { this . mTransformType = value ; } }
104- public bool RepeatOverride { get { return this . mRepeatOverride ; } set { this . mRepeatOverride = value ; } }
104+ public bool Force { get { return this . mForce ; } set { this . mForce = value ; } }
105105 public float ShakeTime { get { return this . mShakeTime ; } set { this . mShakeTime = value ; } }
106106 public float ShakeMargin { get { return this . mShakeMargin ; } }
107107 public float ShakeSteps { get { return this . mShakeSteps ; } set { this . mShakeSteps = value ; } }
@@ -139,22 +139,18 @@ private void Test()
139139 }
140140#endif
141141
142- /// <summary>
143- /// Do the shake with default shake time and shake margin.
144- /// </summary>
145- public void DoShake ( )
146- {
147- DoShake ( mShakeTime , mShakeMargin ) ;
148- }
149-
150142 /// <summary>
151143 /// Do the shake effect with time and margin.
152144 /// </summary>
153145 /// <param name="time"> time to do the shake. </param>
154146 /// <param name="margin"> margin to do the shake. </param>
155- public void DoShake ( float time , float margin )
147+ public void DoShake ( )
156148 {
157- if ( ! mRepeatOverride )
149+ DoShake ( mShakeTime , mShakeMargin , mForce ) ;
150+ }
151+ public void DoShake ( float time , float margin , bool force )
152+ {
153+ if ( ! force )
158154 {
159155 // if is doing the effect
160156 if ( mEffect )
@@ -187,7 +183,17 @@ private void DoEffect()
187183
188184 mShakeDelta = Vector3 . zero ;
189185
190- mShakeTimer += JCS_Time . ItTime ( mTimeType ) ;
186+ float dt = JCS_Time . ItTime ( mTimeType ) ;
187+
188+ // Handle pause situation.
189+ {
190+ var pm = JCS_PauseManager . instance ;
191+
192+ if ( pm != null && pm . Paused )
193+ return ;
194+ }
195+
196+ mShakeTimer += dt ;
191197
192198 if ( mShakeTimer < mShakeTime )
193199 {
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