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no sky #6

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m4son opened this issue May 7, 2016 · 5 comments
Open

no sky #6

m4son opened this issue May 7, 2016 · 5 comments

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@m4son
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m4son commented May 7, 2016

There is no sky, a map becomes a sky, messy stuff, set sky something doesnt work either. Changing gl_clear 1 makes it red/orange.

@jdolan
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jdolan commented May 7, 2016

Steps to reproduce? What map? Retail pak0, or demo pak0? What operating system?

@m4son
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m4son commented May 7, 2016

Your installation, q2 demo pak0.pak, anymap map, whatever mod, no weapons/entities seen, LinuxMint 64

@jdolan
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jdolan commented May 7, 2016

Can you attach a screenshot or link to a video showing the problem? Does the problem appear intermittently, or as soon as the map loads? Help me out here, man. Have you posted a bug report before?

@jdolan
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jdolan commented May 8, 2016

Thanks for posting the video:
https://www.dropbox.com/s/xzdmfwhq2uvdml2/quake2_3d-2016-05-07_23.22.31.mp4

So no sky box, and no entity models either. How strange!

It looks like you have the high-resolution HUD pak installed. Did you also install the high-resolution items and weapons pak? If so, can you try renaming it temporarily to see if it makes a difference?

Also, could you try:

gl_replacemd2 0
gl_replacepcx 0
gl_replacewal 0
vid_restart

And if that doesn't change anything, then please post the output from cvarlist here as well.

Thanks!

@m4son
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m4son commented May 8, 2016

Yes, everything from your install was downloaded. I have removed some paks, generations/extras/hud and it doesn't change anything.

http://pastebin.com/EHviGteH

Also, if i turn off gl_ext_pointparameters i dont even get a weapon shooting trails, basically no particles at all.

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