You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello,
In the technical specifications of the camera module, a number of different frame-size-dependent frame rates are provided. Could you say what the raw frame rate is (before resampling) and whether user control of frame rate is possible/advisable in the Jeeliz Pupillometry setup?
Many thanks!
The text was updated successfully, but these errors were encountered:
Then it also depends on the lighting. To get good results, the best is to adjust manually the lighting using v4l2ucp (https://github.com/jeeliz/jeelizPupillometry/blob/master/images/screenshots/v4l2ucp.png). If there is too few lighting, the camera will add motion blur, and the real framerate will be below the provided framerate. That's why I use a quite strong light.
But you also need a dedicated graphic card to run the app smoothly. With a weak GPU it may introduce a bottleneck. I tested it on my laptop with a GTX960M and on a Nvidia Jetson TX2 and it works fine. But with the lower GPU of my laptop (An intel HD something) is not enough.
The project has been a bit paused, mainly for funding issues. We have worked on an embedded version of the pupillometer using https://github.com/jeeliz/jetsonjs, but it is still in progress.
Hello,
In the technical specifications of the camera module, a number of different frame-size-dependent frame rates are provided. Could you say what the raw frame rate is (before resampling) and whether user control of frame rate is possible/advisable in the Jeeliz Pupillometry setup?
Many thanks!
The text was updated successfully, but these errors were encountered: