Generating code based on data from Unity #35
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slimshader
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Hi,
I have a basic setup up and running but I don't really understand how to approach the problem of generating the code that is based on project data and / or scene date etc, example cases:
at first it would seem that IDataProvder should be used to pre-generate the data for the actual generator but since plugins are implemented as regular class libraries outside of Unity, there is no access to scene / project data.
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