Render size of WebGL Canvas #518
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KevinYuki
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Help Wanted!
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Hi. This is a know issue on Unity's side. Try wrapping it into a div with the desired size as following: <div style={{ width: "100%", height: "100%" }}>
<Unity style={{ width: "100%", height: "100%" }} />
</div> |
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Hey! I need some help rendering the WebGL canvas to take all screen space available. So I set the width and height of the canvas to 100%. The width works perfectly, but the height has a strange behaviour: it keeps growing like in the video below.
My Unity component:
Does anybody have any suggestions about how I can make the canvas take all the available space?
Recording.2023-07-19.150430.mp4
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