Skip to content

Releases: jeffreylanters/react-unity-webgl

Release v8.7.2

02 Jan 11:41
Compare
Choose a tag to compare
  • Updated TypeScript configuration which resolves some source map issues

Release v8.7.1

22 Dec 16:23
Compare
Choose a tag to compare
  • Improved stricter and safer type checking

Release v8.7.0

22 Dec 15:44
Compare
Choose a tag to compare
  • Fixed an issue where using the Unity component while server side rendering caused an error

Release v8.6.2

21 Dec 15:47
Compare
Choose a tag to compare
  • Minor improvements and documentation changes

Release v8.6.1

28 Nov 14:18
Compare
Choose a tag to compare
  • Improved documentation.

Release v8.6.0

29 Oct 19:23
Compare
Choose a tag to compare

I've been planning and working on this for a long time, I'm really happy to announce this big release!

  • Rewrote the entire codebase as a functional library including lot's of improvements (backwards compatible)
  • Added support to the Unity Context for capturing screenshots of the canvas
  • Added support to the Unity Context to request a Canvas Pointer Lock
  • Added global dispatchReactUnityEvent method as a replacement ReactUnityWebGL object
  • Fixed and issue where Unity 2021.2 builds would throw an error during runtime

Release v8.5.2

29 Oct 11:22
Compare
Choose a tag to compare
  • Added a unique id to each Unity Canvas to avoid errors in Unity 2021.2 builds [#223]

Release v8.5.1

10 Sep 12:02
Compare
Choose a tag to compare

Release v8.5.0

10 Sep 11:57
Compare
Choose a tag to compare

Release v8.4.10

16 Aug 18:19
Compare
Choose a tag to compare
  • Updated peer- and development dependencies to match the corresponding React version
  • Minor changes to the documentation