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private GameObject NodoOrigen = null; - private GameObject NodoDestino = null; - - // Managers - private NodeManager ListaManager = null; - private Pila PilaManager = null; - private Fila FilaManager = null; - private Arbol ArbolManager = null; - + private GameObject NodoOrigen = null; + private GameObject NodoDestino = null; + + // Managers + private NodeManager ListaManager = null; + private Pila PilaManager = null; + private Fila FilaManager = null; + private Arbol ArbolManager = null; + void Start() - { + { GameObject goNode = GameObject.Find("NodeManager"); if (goNode != null) ListaManager = goNode.GetComponent(); @@ -34,17 +34,20 @@ void Start() GameObject goFila = GameObject.Find("Queue"); if (goFila != null) FilaManager = goFila.GetComponent(); - - GameObject goArbol = GameObject.Find("Arbol"); + + GameObject goArbol = GameObject.Find("Arbol"); if (goFila != null) ArbolManager = goArbol.GetComponent(); - } - - // Update is called once per frame + + StartCoroutine(FindCamera()); + } + + // Update is called once per frame void Update() { - Debug.DrawRay(tCharacter.position, tCharacter.forward * fDistance); - if (Input.GetMouseButtonDown(0) || GvrController.ClickButtonDown) + if(tCharacter != null) + Debug.DrawRay(tCharacter.position, tCharacter.forward * fDistance); + if (Input.GetMouseButtonDown(0) || GvrController.ClickButtonDown && tCharacter != null) { bool bRaycastHit = RayCastInteractable(); if (bRaycastHit) @@ -64,298 +67,313 @@ void Update() } } } - /// Workshop LinkedList - // -- Agrega Nodo -- - if (Input.GetKeyDown(KeyCode.Alpha1)) - { - if (ListaManager.cantNodos < 8) - { - ListaManager.AgregarNodo(Random.Range(0, 20)); - ListaManager.cantNodos++; - } - } - - // -- Elimina Nodo -- - if (Input.GetKeyDown(KeyCode.Alpha2)) - { - bool bRaycastHit = RayCastInteractable(); + /// Workshop LinkedList + // -- Agrega Nodo -- + if (Input.GetKeyDown(KeyCode.Alpha1)) + { + if (ListaManager.cantNodos < 8) + { + ListaManager.AgregarNodo(Random.Range(0, 20)); + ListaManager.cantNodos++; + } + } + + // -- Elimina Nodo -- + if (Input.GetKeyDown(KeyCode.Alpha2)) + { + bool bRaycastHit = RayCastInteractable(); if (bRaycastHit) { - GameObject SelectedNode = rayInteractable.collider.gameObject; - Node nodeObj = SelectedNode.GetComponent(); - - if(nodeObj != null) - { - if (!nodeObj.GetIsPart()) - { - // Si el nodo que quiero borrar lo tenia seleccionado como el nodo origen o destino, borro su referencia tmb. - if (SelectedNode.Equals(NodoOrigen)) - NodoOrigen = null; - if (SelectedNode.Equals(NodoDestino)) - NodoDestino = null; - - int IndexSelectedNode = ListaManager.ObtenerIndice(SelectedNode); - ListaManager.RemoverNodo(IndexSelectedNode); - ListaManager.cantNodos--; - } - } - } - } - - // -- Agrega Arco -- - if (Input.GetKeyDown(KeyCode.Alpha3)) - { - bool bRaycastHit = RayCastInteractable(); + GameObject SelectedNode = rayInteractable.collider.gameObject; + Node nodeObj = SelectedNode.GetComponent(); + + if (nodeObj != null) + { + if (!nodeObj.GetIsPart()) + { + // Si el nodo que quiero borrar lo tenia seleccionado como el nodo origen o destino, borro su referencia tmb. + if (SelectedNode.Equals(NodoOrigen)) + NodoOrigen = null; + if (SelectedNode.Equals(NodoDestino)) + NodoDestino = null; + + int IndexSelectedNode = ListaManager.ObtenerIndice(SelectedNode); + ListaManager.RemoverNodo(IndexSelectedNode); + ListaManager.cantNodos--; + } + } + } + } + + // -- Agrega Arco -- + if (Input.GetKeyDown(KeyCode.Alpha3)) + { + bool bRaycastHit = RayCastInteractable(); if (bRaycastHit) { - Node nodeObj = rayInteractable.collider.gameObject.GetComponent(); - - if(nodeObj != null) - { - if (NodoOrigen == null && !nodeObj.GetIsPart()) - { - NodoOrigen = rayInteractable.collider.gameObject; - } - else if (NodoOrigen != rayInteractable.collider.gameObject && !nodeObj.GetIsPart()) - { - NodoDestino = rayInteractable.collider.gameObject; - - int IndexNodoOrigen = ListaManager.ObtenerIndice(NodoOrigen); - int IndexNodoDestino = ListaManager.ObtenerIndice(NodoDestino); - - ListaManager.AgregarArco(IndexNodoOrigen, IndexNodoDestino); - - NodoOrigen = null; - NodoDestino = null; - } - } - } - } - - // -- Borrar Arco -- - if (Input.GetKeyDown(KeyCode.Alpha4)) - { - bool bRaycastHit = RayCastInteractable(); + Node nodeObj = rayInteractable.collider.gameObject.GetComponent(); + + if (nodeObj != null) + { + if (NodoOrigen == null && !nodeObj.GetIsPart()) + { + NodoOrigen = rayInteractable.collider.gameObject; + } + else if (NodoOrigen != rayInteractable.collider.gameObject && !nodeObj.GetIsPart()) + { + NodoDestino = rayInteractable.collider.gameObject; + + int IndexNodoOrigen = ListaManager.ObtenerIndice(NodoOrigen); + int IndexNodoDestino = ListaManager.ObtenerIndice(NodoDestino); + + ListaManager.AgregarArco(IndexNodoOrigen, IndexNodoDestino); + + NodoOrigen = null; + NodoDestino = null; + } + } + } + } + + // -- Borrar Arco -- + if (Input.GetKeyDown(KeyCode.Alpha4)) + { + bool bRaycastHit = RayCastInteractable(); if (bRaycastHit) { - Node nodeObj = rayInteractable.collider.gameObject.GetComponent(); - - if (nodeObj != null) - { - if (NodoOrigen == null && !nodeObj.GetIsPart()) - { - NodoOrigen = rayInteractable.collider.gameObject; - } - else if (NodoOrigen != rayInteractable.collider.gameObject && !nodeObj.GetIsPart()) - { - NodoDestino = rayInteractable.collider.gameObject; - - int IndexNodoOrigen = ListaManager.ObtenerIndice(NodoOrigen); - int IndexNodoDestino = ListaManager.ObtenerIndice(NodoDestino); - - ListaManager.RemoverArco(IndexNodoOrigen, IndexNodoDestino); - - NodoOrigen = null; - NodoDestino = null; - } - } - } - } - - // -- Push Pila -- - if (Input.GetKeyDown(KeyCode.Alpha5)) - { - if (PilaManager.cantNodos < 6) - { - bool bRaycastHit = RayCastInteractable(); - if (bRaycastHit) - { - GameObject SelectedNode = rayInteractable.collider.gameObject; - Node nodeObj = SelectedNode.GetComponent(); - - if (nodeObj != null) - { - if (!nodeObj.GetIsPart()) - { - int IndexSelectedNode = PilaManager.ObtenerIndice(SelectedNode); - PilaManager.Push(IndexSelectedNode); - - // Si el nodo que quiero llevarme a la pila estaba previamente seleccionado, borro la ref. - if (SelectedNode.Equals(NodoOrigen)) - NodoOrigen = null; - if (SelectedNode.Equals(NodoDestino)) - NodoDestino = null; - - if (nodeObj.GetIsPart()) - { - Vector3 posBaseStack = GameObject.Find("Base").transform.position; - SelectedNode.transform.position = new Vector3(posBaseStack.x, posBaseStack.y + (PilaManager.cantNodos*0.5f) + 0.2f, posBaseStack.z); - PilaManager.ActualizaArcos(); - - ListaManager.cantNodos--; - PilaManager.cantNodos++; - } - } - } - } - } - } - - // -- Pop Pila -- - if (Input.GetKeyDown(KeyCode.Alpha6)) - { - bool bRaycastHit = RayCastInteractable(); + Node nodeObj = rayInteractable.collider.gameObject.GetComponent(); + + if (nodeObj != null) + { + if (NodoOrigen == null && !nodeObj.GetIsPart()) + { + NodoOrigen = rayInteractable.collider.gameObject; + } + else if (NodoOrigen != rayInteractable.collider.gameObject && !nodeObj.GetIsPart()) + { + NodoDestino = rayInteractable.collider.gameObject; + + int IndexNodoOrigen = ListaManager.ObtenerIndice(NodoOrigen); + int IndexNodoDestino = ListaManager.ObtenerIndice(NodoDestino); + + ListaManager.RemoverArco(IndexNodoOrigen, IndexNodoDestino); + + NodoOrigen = null; + NodoDestino = null; + } + } + } + } + + // -- Push Pila -- + if (Input.GetKeyDown(KeyCode.Alpha5)) + { + if (PilaManager.cantNodos < 6) + { + bool bRaycastHit = RayCastInteractable(); + if (bRaycastHit) + { + GameObject SelectedNode = rayInteractable.collider.gameObject; + Node nodeObj = SelectedNode.GetComponent(); + + if (nodeObj != null) + { + if (!nodeObj.GetIsPart()) + { + int IndexSelectedNode = PilaManager.ObtenerIndice(SelectedNode); + PilaManager.Push(IndexSelectedNode); + + // Si el nodo que quiero llevarme a la pila estaba previamente seleccionado, borro la ref. + if (SelectedNode.Equals(NodoOrigen)) + NodoOrigen = null; + if (SelectedNode.Equals(NodoDestino)) + NodoDestino = null; + + if (nodeObj.GetIsPart()) + { + Vector3 posBaseStack = GameObject.Find("Base").transform.position; + SelectedNode.transform.position = new Vector3(posBaseStack.x, posBaseStack.y + (PilaManager.cantNodos * 0.5f) + 0.2f, posBaseStack.z); + PilaManager.ActualizaArcos(); + + ListaManager.cantNodos--; + PilaManager.cantNodos++; + } + } + } + } + } + } + + // -- Pop Pila -- + if (Input.GetKeyDown(KeyCode.Alpha6)) + { + bool bRaycastHit = RayCastInteractable(); if (bRaycastHit) { - GameObject SelectedNode = rayInteractable.collider.gameObject; - - if (SelectedNode.Equals(PilaManager.ObtieneTop())) - { - PilaManager.Pop(); - - Vector3 posMesa = ListaManager.transform.parent.transform.position; - SelectedNode.transform.position = new Vector3(posMesa.x + (ListaManager.cantNodos*0.5f) - 1.7f, posMesa.y + 0.5f, posMesa.z); - - ListaManager.cantNodos++; - PilaManager.cantNodos--; - } - } - } - - // -- Push Fila -- - if (Input.GetKeyDown(KeyCode.Alpha7)) - { - if (FilaManager.cantNodos < 8) - { - bool bRaycastHit = RayCastInteractable(); - if (bRaycastHit) - { - GameObject SelectedNode = rayInteractable.collider.gameObject; - Node nodeObj = SelectedNode.GetComponent(); - - if(nodeObj != null) - { - if (!nodeObj.GetIsPart()) - { - int IndexSelectedNode = FilaManager.ObtenerIndice(SelectedNode); - FilaManager.Push(IndexSelectedNode); - - // Si el nodo que quiero llevarme a la fila estaba previamente seleccionado, borro la ref. - if (SelectedNode.Equals(NodoOrigen)) - NodoOrigen = null; - if (SelectedNode.Equals(NodoDestino)) - NodoDestino = null; - - if (nodeObj.GetIsPart()) - { - GameObject NodoActual = FilaManager.ObtenerFront(); - Vector3 posPipe = GameObject.Find("Queue").transform.position; - - for (int i=FilaManager.cantNodos; i > 0; i--) - { - if (NodoActual) - { - NodoActual.transform.position = new Vector3(posPipe.x + (i*0.5f) - 1.74f, posPipe.y, posPipe.z); - NodoActual = FilaManager.ObtenerSiguiente(NodoActual); - } - } - - SelectedNode.transform.position = new Vector3(posPipe.x - 1.74f, posPipe.y, posPipe.z); - - ListaManager.cantNodos--; - FilaManager.cantNodos++; - FilaManager.ActualizaArcos(); - } - } - } - } - } - } - - // -- Pop Fila -- - if (Input.GetKeyDown(KeyCode.Alpha8)) - { - bool bRaycastHit = RayCastInteractable(); + GameObject SelectedNode = rayInteractable.collider.gameObject; + + if (SelectedNode.Equals(PilaManager.ObtieneTop())) + { + PilaManager.Pop(); + + Vector3 posMesa = ListaManager.transform.parent.transform.position; + SelectedNode.transform.position = new Vector3(posMesa.x + (ListaManager.cantNodos * 0.5f) - 1.7f, posMesa.y + 0.5f, posMesa.z); + + ListaManager.cantNodos++; + PilaManager.cantNodos--; + } + } + } + + // -- Push Fila -- + if (Input.GetKeyDown(KeyCode.Alpha7)) + { + if (FilaManager.cantNodos < 8) + { + bool bRaycastHit = RayCastInteractable(); + if (bRaycastHit) + { + GameObject SelectedNode = rayInteractable.collider.gameObject; + Node nodeObj = SelectedNode.GetComponent(); + + if (nodeObj != null) + { + if (!nodeObj.GetIsPart()) + { + int IndexSelectedNode = FilaManager.ObtenerIndice(SelectedNode); + FilaManager.Push(IndexSelectedNode); + + // Si el nodo que quiero llevarme a la fila estaba previamente seleccionado, borro la ref. + if (SelectedNode.Equals(NodoOrigen)) + NodoOrigen = null; + if (SelectedNode.Equals(NodoDestino)) + NodoDestino = null; + + if (nodeObj.GetIsPart()) + { + GameObject NodoActual = FilaManager.ObtenerFront(); + Vector3 posPipe = GameObject.Find("Queue").transform.position; + + for (int i = FilaManager.cantNodos; i > 0; i--) + { + if (NodoActual) + { + NodoActual.transform.position = new Vector3(posPipe.x + (i * 0.5f) - 1.74f, posPipe.y, posPipe.z); + NodoActual = FilaManager.ObtenerSiguiente(NodoActual); + } + } + + SelectedNode.transform.position = new Vector3(posPipe.x - 1.74f, posPipe.y, posPipe.z); + + ListaManager.cantNodos--; + FilaManager.cantNodos++; + FilaManager.ActualizaArcos(); + } + } + } + } + } + } + + // -- Pop Fila -- + if (Input.GetKeyDown(KeyCode.Alpha8)) + { + bool bRaycastHit = RayCastInteractable(); if (bRaycastHit) { - GameObject SelectedNode = rayInteractable.collider.gameObject; - - if (SelectedNode.Equals(FilaManager.ObtenerFront())) - { - FilaManager.Pop(); - - Vector3 posMesa = ListaManager.transform.parent.transform.position; - SelectedNode.transform.position = new Vector3(posMesa.x + (ListaManager.cantNodos*0.5f) - 1.7f, posMesa.y + 0.5f, posMesa.z); - - ListaManager.cantNodos++; - FilaManager.cantNodos--; - } - } - } - - // -- Meter Arbol -- - if (Input.GetKeyDown(KeyCode.Alpha9)) - { - if (ArbolManager.cantNodos < 8) - { - bool bRaycastHit = RayCastInteractable(); - if (bRaycastHit) - { - GameObject SelectedNode = rayInteractable.collider.gameObject; - Node nodeObj = SelectedNode.GetComponent(); - - if(nodeObj != null) - { - if (!nodeObj.GetIsPart()) - { - int IndexSelectedNode = ArbolManager.ObtenerIndice(SelectedNode); - ArbolManager.AddLite(IndexSelectedNode); - - // Si el nodo que quiero llevarme a la fila estaba previamente seleccionado, borro la ref. - if (SelectedNode.Equals(NodoOrigen)) - NodoOrigen = null; - if (SelectedNode.Equals(NodoDestino)) - NodoDestino = null; - - if (nodeObj.GetIsPart()) - { - if (ArbolManager.cantNodos == 0) - { - SelectedNode.transform.position = GameObject.Find("Arbol").transform.position; - } - ListaManager.cantNodos--; - ArbolManager.cantNodos++; - ArbolManager.ActualizaArcos(); - } - } - } - } - } - } - - // -- Sacar Arbol -- - if (Input.GetKeyDown(KeyCode.Alpha0)) - { - bool bRaycastHit = RayCastInteractable(); + GameObject SelectedNode = rayInteractable.collider.gameObject; + + if (SelectedNode.Equals(FilaManager.ObtenerFront())) + { + FilaManager.Pop(); + + Vector3 posMesa = ListaManager.transform.parent.transform.position; + SelectedNode.transform.position = new Vector3(posMesa.x + (ListaManager.cantNodos * 0.5f) - 1.7f, posMesa.y + 0.5f, posMesa.z); + + ListaManager.cantNodos++; + FilaManager.cantNodos--; + } + } + } + + // -- Meter Arbol -- + if (Input.GetKeyDown(KeyCode.Alpha9)) + { + if (ArbolManager.cantNodos < 8) + { + bool bRaycastHit = RayCastInteractable(); + if (bRaycastHit) + { + GameObject SelectedNode = rayInteractable.collider.gameObject; + Node nodeObj = SelectedNode.GetComponent(); + + if (nodeObj != null) + { + if (!nodeObj.GetIsPart()) + { + int IndexSelectedNode = ArbolManager.ObtenerIndice(SelectedNode); + ArbolManager.AddLite(IndexSelectedNode); + + // Si el nodo que quiero llevarme a la fila estaba previamente seleccionado, borro la ref. + if (SelectedNode.Equals(NodoOrigen)) + NodoOrigen = null; + if (SelectedNode.Equals(NodoDestino)) + NodoDestino = null; + + if (nodeObj.GetIsPart()) + { + if (ArbolManager.cantNodos == 0) + { + SelectedNode.transform.position = GameObject.Find("Arbol").transform.position; + } + ListaManager.cantNodos--; + ArbolManager.cantNodos++; + ArbolManager.ActualizaArcos(); + } + } + } + } + } + } + + // -- Sacar Arbol -- + if (Input.GetKeyDown(KeyCode.Alpha0)) + { + bool bRaycastHit = RayCastInteractable(); if (bRaycastHit) { - GameObject SelectedNode = rayInteractable.collider.gameObject; - int IndexSelectedNode = ArbolManager.ObtenerIndice(SelectedNode); - - ArbolManager.Remove(IndexSelectedNode); - - Vector3 posMesa = ListaManager.transform.parent.transform.position; - SelectedNode.transform.position = new Vector3(posMesa.x + (ListaManager.cantNodos*0.5f) - 1.7f, posMesa.y + 0.5f, posMesa.z); - - ListaManager.cantNodos++; - ArbolManager.cantNodos--; - } - } - + GameObject SelectedNode = rayInteractable.collider.gameObject; + int IndexSelectedNode = ArbolManager.ObtenerIndice(SelectedNode); + + ArbolManager.Remove(IndexSelectedNode); + + Vector3 posMesa = ListaManager.transform.parent.transform.position; + SelectedNode.transform.position = new Vector3(posMesa.x + (ListaManager.cantNodos * 0.5f) - 1.7f, posMesa.y + 0.5f, posMesa.z); + + ListaManager.cantNodos++; + ArbolManager.cantNodos--; + } + } + } bool RayCastInteractable() { return Physics.Raycast(tCharacter.position, tCharacter.forward * fDistance, out rayInteractable, fDistance, iInteractableLayerMask); } + + IEnumerator FindCamera() + { + yield return new WaitForSeconds(1.0f); + + GameObject go = GameObject.Find("VRController Left"); + if (go != null) + { + tCharacter = go.transform; + } + else + { + StartCoroutine(FindCamera()); + } + } } diff --git a/Assets/Scripts/FirstPersonUIInteractable.cs b/Assets/Scripts/FirstPersonUIInteractable.cs index 970a1b4..4587d88 100644 --- a/Assets/Scripts/FirstPersonUIInteractable.cs +++ b/Assets/Scripts/FirstPersonUIInteractable.cs @@ -10,9 +10,15 @@ public class FirstPersonUIInteractable : MonoBehaviour public LayerMask iInteractableLayerMask; private RaycastHit rayInteractable; + void Start() + { + StartCoroutine(FindCamera()); + } + void Update() { - Debug.DrawRay(tCharacter.position, tCharacter.forward * fDistance); + if(tCharacter != null) + Debug.DrawRay(tCharacter.position, tCharacter.forward * fDistance); if (Input.GetMouseButtonDown(0) || GvrController.ClickButtonDown) { bool bRaycastHit = RayCastInteractable(); @@ -44,4 +50,20 @@ bool RayCastInteractable() { return Physics.Raycast(tCharacter.position, tCharacter.forward * fDistance, out rayInteractable, fDistance, iInteractableLayerMask); } + + IEnumerator FindCamera() + { + yield return new WaitForSeconds(1.0f); + + GameObject go = GameObject.Find("VRController Left"); + if(go != null) + { + tCharacter = go.transform; + }else + { + StartCoroutine(FindCamera()); + } + } + + }