-
~/.config/share/ArmaRealMap
or%USERPROFILE%\AppData\Local\ArmaRealMap
: Global datasrtm
- SRTM files cache
s2c
- S2 Cloudless files cache
config.json
: Global configlibraries.json
: Terrain objects database (Cache of https://arm.pmad.net/ObjectLibraries/Export)models.json
: Models database (Cache of https://arm.pmad.net/Assets/ModelsInfo)terrains.json
: Terrain texture database (Cache of https://arm.pmad.net/data/terrains.json)roads.json
: Roads configuration database (Cache of https://arm.pmad.net/data/roads.json)
-
Work directory
mapname.json
: Map configmapname
cache
internal
: Internal data cache, cleared at each OpenStreeMap update, can be safely manually cleared- Misc files to make re-run faster
input
: Input data cache. Be careful, clearing data here can be very costlyarea.osm.xml
: OpenStreeMap data for terrain coordinatessat-raw.png
: S2 Cloudless Satellite image for terrain coordinates (MGRS projected) (needs several hours to be generated, make a backup !)elevation-raw.bin
: SRTM elevation data for terrain coordinates (MGRS projected) (needs hours to be generated, make a backup !)
output
terrain
: Files for TerrainBuilder (if you need additional editing in that tool)idmap
: ID Mapidmap.csv
: Coordinates of each tileidmap.png
: Full imageidmap.N_N.png
: Tiles for easier import
sat
sat.csv
: Coordinates of each tilesat.N_N.png
: Tiles for easier import / Full image would be too massive
objects
*.abs.txt
: Objects with absolute elevation*.rel.txt
: Objects with relative elevation
libraries
*.tml
: Objects libraries
elevation.asc
: Elevation data
precooked
: Files ready for binarization with PboProject from Mikerodata
layers
- ID Map segments, satellite segments, and materials for map
roads
- Files for roads
picturemap_ca.png
: Natural color overview of map
mapname.wrp
: WRP World filemapinfos.hpp
: Map coordinates and basic infosnames.hpp
: City names
debug
*.png
: Debugging of some stages*.log
: Log file (one for each launch of generator)