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Edit With Eden Editor

Julien Etelain (aka GrueArbre) edited this page Aug 7, 2023 · 11 revisions

Version française

1. Setup

Subscribe to the mod Export to GameRealisticMap on the Steam Workshop.

You may also subscribe to mod that allow access to all objects from eden editor such as:

Enable the mod in the preset with your map in the Arma 3 Launcher, and start Arma 3.

2. Edit with Eden Editor

Add objects

Add objects on the map by using the regular way.

Please note: Not all objects can be integrated into the map. The export process will filter automatically objects: non exportable objects will be ignored.

Remove objects

You can use hide modules to remove objects.

Edit objects

Place a hide module to hide the object you want to edit. Then right click on the module, then click on "Re-create hidden objects". The object is re-created in an editable way at almost the same coordinates. Then you can move and/or rotate object.

3. Export data

In Eden Editor, in the Tool menu, click on "Export to GameRealisticMap Studio".

All export data will be copied to the clipboard. You may want to save it to a text file with a tool like notepad or notepad++ to have a backup.

Objects that can be integrated are automatically moved to a new layer named "Map integrable (to remove)". All other objects cannot be integrated.

4. Open WRP in GameRealisticMap Studio

NOT YET AVAILABLE. This operation the Beta 5 / Planned to be available on 2023-08-18.

Use "File > Open", then in the project drive go to the wrp file location, and open it.

In the editor click on "Import from Eden Editor", then validate.

Ensure that Arma 3 is closed, it locks mod files and will make mod generation fail.

Save the file, and click on "Generate a mod for Arma 3" to re-generate the mod.