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Currently, when a ChangeModesOperation is executed, the player who's fight and chase modes changed is not made aware of the changes, essentially desynchronizing the modes seen in the client.
Solution:
Create a new outgoing packet for OutgoingGamePacketType.PlayerModes under the namespace/folder Fibula.Communications.Packets.Outgoing:
Problem:
Currently, when a ChangeModesOperation is executed, the player who's fight and chase modes changed is not made aware of the changes, essentially desynchronizing the modes seen in the client.
Solution:
OutgoingGamePacketType.PlayerModes
under the namespace/folderFibula.Communications.Packets.Outgoing
:Fibula.Protocol.V772.PacketWriters
for that new packet.Fibula.Protocol.V772.CompositionRootExtensions
class.ChangeModesOperation.Execute
, add a new notification that sends the new packet to the player, to update their modes.The text was updated successfully, but these errors were encountered: