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udev.go
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udev.go
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// +build linux,cgo
// Package udev provides a cgo wrapper around the libudev C library
package udev
/*
#cgo LDFLAGS: -ludev
#include <libudev.h>
#include <linux/types.h>
#include <stdlib.h>
#include <linux/kdev_t.h>
*/
import "C"
import (
"runtime"
"sync"
)
// Udev is an opaque struct wraping a udev library context
type Udev struct {
// A pointer to the C struct udev context
ptr *C.struct_udev
// Mutex for thread sync as libudev is not thread safe when called with the same struct udev
m sync.Mutex
once sync.Once
}
func udevUnref(u *Udev) {
C.udev_unref(u.ptr)
}
// Lock locks a udev context
func (u *Udev) lock() {
u.once.Do(func() {
u.ptr = C.udev_new()
runtime.SetFinalizer(u, udevUnref)
})
u.m.Lock()
}
// Unlock unlocks a udev context
func (u *Udev) unlock() {
u.m.Unlock()
}
// newDevice is a private helper function and returns a pointer to a new device.
// The device is also added t the devices map in the udev context.
// The agrument ptr is a pointer to the underlying C udev_device structure.
// The function returns nil if the pointer passed is NULL.
func (u *Udev) newDevice(ptr *C.struct_udev_device) (d *Device) {
// If passed a NULL pointer, return nil
if ptr == nil {
return nil
}
// Create a new device object
d = &Device{
ptr: ptr,
u: u,
}
runtime.SetFinalizer(d, deviceUnref)
// Return the device object
return
}
// newMonitor is a private helper function and returns a pointer to a new monitor.
// The monitor is also added t the monitors map in the udev context.
// The agrument ptr is a pointer to the underlying C udev_monitor structure.
// The function returns nil if the pointer passed is NULL.
func (u *Udev) newMonitor(ptr *C.struct_udev_monitor) (m *Monitor) {
// If passed a NULL pointer, return nil
if ptr == nil {
return nil
}
// Create a new device object
m = &Monitor{
ptr: ptr,
u: u,
}
runtime.SetFinalizer(m, monitorUnref)
// Return the device object
return
}
func (u *Udev) newEnumerate(ptr *C.struct_udev_enumerate) (e *Enumerate) {
// If passed a NULL pointer, return nil
if ptr == nil {
return nil
}
// Create a new device object
e = &Enumerate{
ptr: ptr,
u: u,
}
runtime.SetFinalizer(e, enumerateUnref)
// Return the device object
return
}
// NewDeviceFromSyspath returns a pointer to a new device identified by its syspath, and nil on error
// The device is identified by the syspath argument
func (u *Udev) NewDeviceFromSyspath(syspath string) *Device {
// Lock the udev context
u.lock()
defer u.unlock()
// Convert Go strings to C strings for passing
s := C.CString(syspath)
defer freeCharPtr(s)
// Return a new device
return u.newDevice(C.udev_device_new_from_syspath(u.ptr, s))
}
// NewDeviceFromDevnum returns a pointer to a new device identified by its Devnum, and nil on error
// deviceType is 'c' for a character device and 'b' for a block device
func (u *Udev) NewDeviceFromDevnum(deviceType uint8, n Devnum) *Device {
u.lock()
defer u.unlock()
return u.newDevice(C.udev_device_new_from_devnum(u.ptr, C.char(deviceType), n.d))
}
// NewDeviceFromSubsystemSysname returns a pointer to a new device identified by its subystem and sysname, and nil on error
func (u *Udev) NewDeviceFromSubsystemSysname(subsystem, sysname string) *Device {
u.lock()
defer u.unlock()
ss, sn := C.CString(subsystem), C.CString(sysname)
defer freeCharPtr(ss)
defer freeCharPtr(sn)
return u.newDevice(C.udev_device_new_from_subsystem_sysname(u.ptr, ss, sn))
}
// NewDeviceFromDeviceID returns a pointer to a new device identified by its device id, and nil on error
func (u *Udev) NewDeviceFromDeviceID(id string) *Device {
u.lock()
defer u.unlock()
i := C.CString(id)
defer freeCharPtr(i)
return u.newDevice(C.udev_device_new_from_device_id(u.ptr, i))
}
// NewEnumerate returns a pointer to a new enumerate, and nil on error
func (u *Udev) NewEnumerate() *Enumerate {
u.lock()
defer u.unlock()
return u.newEnumerate(C.udev_enumerate_new(u.ptr))
}
// NewMonitorFromNetlink returns a pointer to a new monitor listening to a NetLink socket, and nil on error
// The name argument is either "kernel" or "udev".
// When passing "kernel" the events are received before they are processed by udev.
// When passing "udev" the events are received after udev has processed the events and created device nodes.
// In most cases you will want to use "udev".
func (u *Udev) NewMonitorFromNetlink(name string) *Monitor {
u.lock()
defer u.unlock()
n := C.CString(name)
defer freeCharPtr(n)
return u.newMonitor(C.udev_monitor_new_from_netlink(u.ptr, n))
}
/*
// NewMonitorFromSocket returns a pointer to a new monitor listening to the specified socket, and nil on error
func (u *Udev) NewMonitorFromSocket(socketPath string) *Monitor {
u.lock()
defer u.unlock()
s := C.CString(socketPath)
defer freeCharPtr(s)
return u.newMonitor(C.udev_monitor_new_from_socket(u.ptr, s))
}
*/