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RocketGirl

Play it here: http://joel.hillspawn.com/RocketGirl/

Where to get software

  • Tiled2D: Tile map editor for generating prefabs (No longer really used).
  • SourceTree: An excellent GUI based version tracking app. Works with BitBucket and GitHub.

Important Files and What They Do

Assets/

  • SpriteCollider.cs - Script to handle collision logic for entities. Based on sending raycasts.
  • Rotate.cs - Script to rotate the level and level objects to shift player perspective
  • zPosition.cs - script to position the attached object into the appropriate z depth.

Assets/Utilities/

  • Trile.cs - representation of our basic level building block. Is basically a game object with 6 sprites forming a 3D cube.

Assets/Player/

  • Avatar.cs - base class that handles entitiy movement. Also currently resolves collsions.
  • FollowTarget.cs - simple script that has camera follow target movement.

Assets/MegaMan/

  • Player.cs - Extends Avatar class. Handles player movement and user interaction.

Assets/Editor/

This folder has many helper scripts used to generate "Triles" from sprites, edit levels in 3D, or import levels from Tiled2D (a now outdated and broken script).

Tiled2d settings (Depreciated - this appoach no longer used in game)

Importing tile maps and levels from Tiled2D relies on setting the properties on a per tile basis. Currently, the properties for setting the cube faces and collision behaviours are customizable:

  • "collider" - can be set to these types:

    • "None" - object will not collide with anything
    • "Solid" - will collide with everything from all sides. Entities cannot move through these blocks
    • "SemiSolid" - One way platforms
    • "Moveable" - Solid blocks, but can be moved by player.
  • To set the faces of the cubes to specific tiles, set each of the following to the index of the tile you want:

    • "top"
    • "bottom"
    • "left"
    • "right"
    • "back"

The front of the cubes are always set to the index of their tile.

Default Properties for tiles

  • "collider" - None
  • All sides are set to the index of the tile.