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async.go
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/*
Copyright 2021 Joseph Cumines
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package behaviortree
// Async wraps a tick so that it runs asynchronously, note nil ticks will return nil
func Async(tick Tick) Tick {
if tick == nil {
return nil
}
var done chan struct {
Status Status
Error error
}
return func(children []Node) (Status, error) {
if done == nil {
// start the async tick, the non-nil done indicates that we are running
done = make(chan struct {
Status Status
Error error
}, 1)
go func() {
var status struct {
Status Status
Error error
}
defer func() {
done <- status
}()
status.Status, status.Error = tick(children)
}()
return Running, nil
}
// the node is currently running
select {
case status := <-done:
done = nil
return status.Status, status.Error
default:
return Running, nil
}
}
}