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EOS_DAMAGE_MULTIPLIER would need to be INCREASED not decreased as you want to do more damage per shot. Unfortunatly its likely RHS armour making that damage basically 0
In the zoneConfig.sqf, if you are running ACE3 and RHS units, they will take numerous shots to kill.
even modifying the ACE3 ai damage threshold only helps so much.
Lowering EOS_DAMAGE_MULTIPLIER to 0.7 (from the mission set 1.25) to try balance the issue.
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