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gfx.cpp
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gfx.cpp
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/*
This is the core graphics library for all our displays, providing a common
set of graphics primitives (points, lines, circles, etc.). It needs to be
paired with a hardware-specific library for each display device we carry
(to handle the lower-level functions).
Adafruit invests time and resources providing this open source code, please
support Adafruit & open-source hardware by purchasing products from Adafruit!
Copyright (c) 2013 Adafruit Industries
Copyrigth (c) 2014 Katherine Whitlock
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#include "gfx.hpp"
#include <cstdlib>
#include "glcdfont.c"
#define pgm_read_byte(addr) (*(const unsigned char *)(addr))
PixelBone_GFX::PixelBone_GFX(int16_t w, int16_t h) : WIDTH(w), HEIGHT(h) {
_width = WIDTH;
_height = HEIGHT;
rotation = 0;
cursor_y = cursor_x = 0;
textsize = 1;
textcolor = textbgcolor = 0xFFFFFFFF;
wrap = true;
}
// Draw a circle outline
void PixelBone_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r,
uint32_t color) {
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
drawPixel(x0, y0 + r, color);
drawPixel(x0, y0 - r, color);
drawPixel(x0 + r, y0, color);
drawPixel(x0 - r, y0, color);
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
drawPixel(x0 + x, y0 + y, color);
drawPixel(x0 - x, y0 + y, color);
drawPixel(x0 + x, y0 - y, color);
drawPixel(x0 - x, y0 - y, color);
drawPixel(x0 + y, y0 + x, color);
drawPixel(x0 - y, y0 + x, color);
drawPixel(x0 + y, y0 - x, color);
drawPixel(x0 - y, y0 - x, color);
}
}
void PixelBone_GFX::drawCircleHelper(int16_t x0, int16_t y0, int16_t r,
uint8_t cornername, uint32_t color) {
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (cornername & 0x4) {
drawPixel(x0 + x, y0 + y, color);
drawPixel(x0 + y, y0 + x, color);
}
if (cornername & 0x2) {
drawPixel(x0 + x, y0 - y, color);
drawPixel(x0 + y, y0 - x, color);
}
if (cornername & 0x8) {
drawPixel(x0 - y, y0 + x, color);
drawPixel(x0 - x, y0 + y, color);
}
if (cornername & 0x1) {
drawPixel(x0 - y, y0 - x, color);
drawPixel(x0 - x, y0 - y, color);
}
}
}
void PixelBone_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r,
uint32_t color) {
drawFastVLine(x0, y0 - r, 2 * r + 1, color);
fillCircleHelper(x0, y0, r, 3, 0, color);
}
// Used to do circles and roundrects
void PixelBone_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
uint8_t cornername, int16_t delta,
uint32_t color) {
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (cornername & 0x1) {
drawFastVLine(x0 + x, y0 - y, 2 * y + 1 + delta, color);
drawFastVLine(x0 + y, y0 - x, 2 * x + 1 + delta, color);
}
if (cornername & 0x2) {
drawFastVLine(x0 - x, y0 - y, 2 * y + 1 + delta, color);
drawFastVLine(x0 - y, y0 - x, 2 * x + 1 + delta, color);
}
}
}
// Bresenham's algorithm - thx wikpedia
void PixelBone_GFX::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
uint32_t color) {
int16_t steep = std::abs(y1 - y0) > std::abs(x1 - x0);
if (steep) {
swap(x0, y0);
swap(x1, y1);
}
if (x0 > x1) {
swap(x0, x1);
swap(y0, y1);
}
int16_t dx, dy;
dx = x1 - x0;
dy = std::abs(y1 - y0);
int16_t err = dx / 2;
int16_t ystep;
if (y0 < y1) {
ystep = 1;
} else {
ystep = -1;
}
for (; x0 <= x1; x0++) {
if (steep) {
drawPixel(y0, x0, color);
} else {
drawPixel(x0, y0, color);
}
err -= dy;
if (err < 0) {
y0 += ystep;
err += dx;
}
}
}
// Draw a rectangle
void PixelBone_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h,
uint32_t color) {
drawFastHLine(x, y, w, color);
drawFastHLine(x, y + h - 1, w, color);
drawFastVLine(x, y, h, color);
drawFastVLine(x + w - 1, y, h, color);
}
void PixelBone_GFX::drawFastVLine(int16_t x, int16_t y, int16_t h,
uint32_t color) {
// Update in subclasses if desired!
drawLine(x, y, x, y + h - 1, color);
}
void PixelBone_GFX::drawFastHLine(int16_t x, int16_t y, int16_t w,
uint32_t color) {
// Update in subclasses if desired!
drawLine(x, y, x + w - 1, y, color);
}
void PixelBone_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
uint32_t color) {
// Update in subclasses if desired!
for (int16_t i = x; i < x + w; i++) {
drawFastVLine(i, y, h, color);
}
}
void PixelBone_GFX::fillScreen(uint32_t color) {
fillRect(0, 0, _width, _height, color);
}
// Draw a rounded rectangle
void PixelBone_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h,
int16_t r, uint32_t color) {
// smarter version
drawFastHLine(x + r, y, w - 2 * r, color); // Top
drawFastHLine(x + r, y + h - 1, w - 2 * r, color); // Bottom
drawFastVLine(x, y + r, h - 2 * r, color); // Left
drawFastVLine(x + w - 1, y + r, h - 2 * r, color); // Right
// draw four corners
drawCircleHelper(x + r, y + r, r, 1, color);
drawCircleHelper(x + w - r - 1, y + r, r, 2, color);
drawCircleHelper(x + w - r - 1, y + h - r - 1, r, 4, color);
drawCircleHelper(x + r, y + h - r - 1, r, 8, color);
}
// Fill a rounded rectangle
void PixelBone_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w, int16_t h,
int16_t r, uint32_t color) {
// smarter version
fillRect(x + r, y, w - 2 * r, h, color);
// draw four corners
fillCircleHelper(x + w - r - 1, y + r, r, 1, h - 2 * r - 1, color);
fillCircleHelper(x + r, y + r, r, 2, h - 2 * r - 1, color);
}
// Draw a triangle
void PixelBone_GFX::drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
int16_t x2, int16_t y2, uint32_t color) {
drawLine(x0, y0, x1, y1, color);
drawLine(x1, y1, x2, y2, color);
drawLine(x2, y2, x0, y0, color);
}
// Fill a triangle
void PixelBone_GFX::fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
int16_t x2, int16_t y2, uint32_t color) {
int16_t a, b, y, last;
// Sort coordinates by Y order (y2 >= y1 >= y0)
if (y0 > y1) {
swap(y0, y1);
swap(x0, x1);
}
if (y1 > y2) {
swap(y2, y1);
swap(x2, x1);
}
if (y0 > y1) {
swap(y0, y1);
swap(x0, x1);
}
if (y0 == y2) { // Handle awkward all-on-same-line case as its own thing
a = b = x0;
if (x1 < a)
a = x1;
else if (x1 > b)
b = x1;
if (x2 < a)
a = x2;
else if (x2 > b)
b = x2;
drawFastHLine(a, y0, b - a + 1, color);
return;
}
int16_t dx01 = x1 - x0, dy01 = y1 - y0, dx02 = x2 - x0, dy02 = y2 - y0,
dx12 = x2 - x1, dy12 = y2 - y1, sa = 0, sb = 0;
// For upper part of triangle, find scanline crossings for segments
// 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
// is included here (and second loop will be skipped, avoiding a /0
// error there), otherwise scanline y1 is skipped here and handled
// in the second loop...which also avoids a /0 error here if y0=y1
// (flat-topped triangle).
if (y1 == y2)
last = y1; // Include y1 scanline
else
last = y1 - 1; // Skip it
for (y = y0; y <= last; y++) {
a = x0 + sa / dy01;
b = x0 + sb / dy02;
sa += dx01;
sb += dx02;
/* longhand:
a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
*/
if (a > b)
swap(a, b);
drawFastHLine(a, y, b - a + 1, color);
}
// For lower part of triangle, find scanline crossings for segments
// 0-2 and 1-2. This loop is skipped if y1=y2.
sa = dx12 * (y - y1);
sb = dx02 * (y - y0);
for (; y <= y2; y++) {
a = x1 + sa / dy12;
b = x0 + sb / dy02;
sa += dx12;
sb += dx02;
/* longhand:
a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
*/
if (a > b)
swap(a, b);
drawFastHLine(a, y, b - a + 1, color);
}
}
void PixelBone_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap,
int16_t w, int16_t h, uint32_t color) {
int16_t i, j, byteWidth = (w + 7) / 8;
for (j = 0; j < h; j++) {
for (i = 0; i < w; i++) {
if (pgm_read_byte(bitmap + j * byteWidth + i / 8) & (128 >> (i & 7))) {
drawPixel(x + i, y + j, color);
}
}
}
}
void PixelBone_GFX::print(const std::string &s) { print(s.c_str()); }
void PixelBone_GFX::print(const char str[]) { write(str); }
void PixelBone_GFX::write(const char *str) {
while (*str)
write(*str++);
}
/* default implementation: may be overridden */
void PixelBone_GFX::write(const uint8_t *buffer, size_t size) {
while (size--)
write(*buffer++);
}
void PixelBone_GFX::write(uint8_t c) {
if (c == '\n') {
cursor_y += textsize * 8;
cursor_x = 0;
} else if (c == '\r') {
// skip em
} else {
drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
cursor_x += textsize * 6;
if (wrap && (cursor_x > (_width - textsize * 6))) {
cursor_y += textsize * 8;
cursor_x = 0;
}
}
}
// Draw a character
void PixelBone_GFX::drawChar(int16_t x, int16_t y, unsigned char c,
uint32_t color, uint32_t bg, uint8_t size) {
if ((x >= _width) || // Clip right
(y >= _height) || // Clip bottom
((x + 6 * size - 1) < 0) || // Clip left
((y + 8 * size - 1) < 0)) // Clip top
return;
for (int8_t i = 0; i < 6; i++) {
uint8_t line;
if (i == 5)
line = 0x0;
else
line = pgm_read_byte(font + (c * 5) + i);
for (int8_t j = 0; j < 8; j++) {
if (line & 0x1) {
if (size == 1) // default size
drawPixel(x + i, y + j, color);
else { // big size
fillRect(x + (i * size), y + (j * size), size, size, color);
}
} else if (bg != color) {
if (size == 1) // default size
drawPixel(x + i, y + j, bg);
else { // big size
fillRect(x + i * size, y + j * size, size, size, bg);
}
}
line >>= 1;
}
}
}
void PixelBone_GFX::setCursor(int16_t x, int16_t y) {
cursor_x = x;
cursor_y = y;
}
void PixelBone_GFX::setTextSize(uint8_t s) { textsize = (s > 0) ? s : 1; }
void PixelBone_GFX::setTextColor(uint32_t c) {
// For 'transparent' background, we'll set the bg
// to the same as fg instead of using a flag
textcolor = textbgcolor = c;
}
void PixelBone_GFX::setTextColor(uint32_t c, uint32_t b) {
textcolor = c;
textbgcolor = b;
}
void PixelBone_GFX::setTextWrap(bool w) { wrap = w; }
uint8_t PixelBone_GFX::getRotation(void) { return rotation; }
void PixelBone_GFX::setRotation(uint8_t x) {
rotation = (x & 3);
switch (rotation) {
case 0:
case 2:
_width = WIDTH;
_height = HEIGHT;
break;
case 1:
case 3:
_width = HEIGHT;
_height = WIDTH;
break;
}
}
// Return the size of the display (per current rotation)
int16_t PixelBone_GFX::width(void) { return _width; }
int16_t PixelBone_GFX::height(void) { return _height; }
void PixelBone_GFX::invertDisplay(bool i) {
// Do nothing, must be subclassed if supported
}